[−][src]Struct actix_web::ws::WebsocketContext
Execution context for WebSockets
actors
Methods
impl<A, S: 'static> WebsocketContext<A, S> where
A: Actor<Context = Self>,
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A: Actor<Context = Self>,
pub fn create<P>(req: HttpRequest<S>, actor: A, stream: WsStream<P>) -> Body where
A: StreamHandler<Message, ProtocolError>,
P: Stream<Item = Bytes, Error = PayloadError> + 'static,
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A: StreamHandler<Message, ProtocolError>,
P: Stream<Item = Bytes, Error = PayloadError> + 'static,
Create a new Websocket context from a request and an actor
pub fn with_factory<F>(req: HttpRequest<S>, f: F) -> Body where
F: FnOnce(&mut Self) -> A + 'static,
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F: FnOnce(&mut Self) -> A + 'static,
Create a new Websocket context
impl<A, S> WebsocketContext<A, S> where
A: Actor<Context = Self>,
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A: Actor<Context = Self>,
pub fn write_raw(&mut self, data: FramedMessage)
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Write payload
This is a low-level function that accepts framed messages that should
be created using Frame::message()
. If you want to send text or binary
data you should prefer the text()
or binary()
convenience functions
that handle the framing for you.
pub fn state(&self) -> &S
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Shared application state
pub fn request(&mut self) -> &mut HttpRequest<S>
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Incoming request
pub fn drain(&mut self) -> Drain<A>
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Returns drain future
pub fn text<T: Into<Binary>>(&mut self, text: T)
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Send text frame
pub fn binary<B: Into<Binary>>(&mut self, data: B)
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Send binary frame
pub fn ping(&mut self, message: &str)
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Send ping frame
pub fn pong(&mut self, message: &str)
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Send pong frame
pub fn close(&mut self, reason: Option<CloseReason>)
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Send close frame
pub fn connected(&self) -> bool
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Check if connection still open
pub fn handle(&self) -> SpawnHandle
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Handle of the running future
SpawnHandle is the handle returned by AsyncContext::spawn()
method.
pub fn set_mailbox_capacity(&mut self, cap: usize)
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Set mailbox capacity
By default mailbox capacity is 16 messages.
Trait Implementations
impl<A, S> WsWriter for WebsocketContext<A, S> where
A: Actor<Context = Self>,
S: 'static,
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A: Actor<Context = Self>,
S: 'static,
fn send_text<T: Into<Binary>>(&mut self, text: T)
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Send text frame
fn send_binary<B: Into<Binary>>(&mut self, data: B)
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Send binary frame
fn send_ping(&mut self, message: &str)
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Send ping frame
fn send_pong(&mut self, message: &str)
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Send pong frame
fn send_close(&mut self, reason: Option<CloseReason>)
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Send close frame
impl<A, S> ActorContext for WebsocketContext<A, S> where
A: Actor<Context = Self>,
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A: Actor<Context = Self>,
impl<A, S> AsyncContext<A> for WebsocketContext<A, S> where
A: Actor<Context = Self>,
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A: Actor<Context = Self>,
fn spawn<F>(&mut self, fut: F) -> SpawnHandle where
F: ActorFuture<Item = (), Error = (), Actor = A> + 'static,
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F: ActorFuture<Item = (), Error = (), Actor = A> + 'static,
fn wait<F>(&mut self, fut: F) where
F: ActorFuture<Item = (), Error = (), Actor = A> + 'static,
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F: ActorFuture<Item = (), Error = (), Actor = A> + 'static,
fn cancel_future(&mut self, handle: SpawnHandle) -> bool
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fn address(&self) -> Addr<A>
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fn waiting(&self) -> bool
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Check if context is paused (waiting for future completion or stopping)
fn add_stream<S>(&mut self, fut: S) -> SpawnHandle where
A: StreamHandler<<S as Stream>::Item, <S as Stream>::Error>,
S: Stream + 'static,
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A: StreamHandler<<S as Stream>::Item, <S as Stream>::Error>,
S: Stream + 'static,
This method register stream to an actor context and allows to handle Stream
in similar way as normal actor messages. Read more
fn add_message_stream<S>(&mut self, fut: S) where
A: Handler<<S as Stream>::Item>,
S: Stream<Error = ()> + 'static,
<S as Stream>::Item: Message,
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A: Handler<<S as Stream>::Item>,
S: Stream<Error = ()> + 'static,
<S as Stream>::Item: Message,
This method is similar to add_stream
but it skips stream errors. Read more
fn notify<M>(&mut self, msg: M) where
A: Handler<M>,
M: Message + 'static,
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A: Handler<M>,
M: Message + 'static,
Send message msg
to self.
fn notify_later<M>(&mut self, msg: M, after: Duration) -> SpawnHandle where
A: Handler<M>,
M: Message + 'static,
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A: Handler<M>,
M: Message + 'static,
Send message msg
to self after specified period of time. Returns spawn handle which could be used for cancellation. Notification get cancelled if context's stop method get called. Read more
fn run_later<F>(&mut self, dur: Duration, f: F) -> SpawnHandle where
F: FnOnce(&mut A, &mut <A as Actor>::Context) + 'static,
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F: FnOnce(&mut A, &mut <A as Actor>::Context) + 'static,
Execute closure after specified period of time within same Actor and Context. Execution get cancelled if context's stop method get called. Read more
fn run_interval<F>(&mut self, dur: Duration, f: F) -> SpawnHandle where
F: FnMut(&mut A, &mut <A as Actor>::Context) + 'static,
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F: FnMut(&mut A, &mut <A as Actor>::Context) + 'static,
Spawns a job to execute the given closure periodically, at a specified fixed interval Read more
impl<A, M, S> ToEnvelope<A, M> for WebsocketContext<A, S> where
A: Actor<Context = WebsocketContext<A, S>> + Handler<M>,
M: ActixMessage + Send + 'static,
M::Result: Send,
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A: Actor<Context = WebsocketContext<A, S>> + Handler<M>,
M: ActixMessage + Send + 'static,
M::Result: Send,
impl<A, S> AsyncContextParts<A> for WebsocketContext<A, S> where
A: Actor<Context = Self>,
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A: Actor<Context = Self>,
fn parts(&mut self) -> &mut ContextParts<A>
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Auto Trait Implementations
impl<A, S = ()> !Send for WebsocketContext<A, S>
impl<A, S = ()> !Sync for WebsocketContext<A, S>
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.