pub struct Registry { /* private fields */ }
Expand description
Actors registry
An Actor can register itself as a service. A Service can be defined as an
ArbiterService
, which is unique per arbiter, or a SystemService
, which
is unique per system.
If an arbiter service is used outside of a running arbiter, it panics.
Example
use actix::prelude::*;
#[derive(Message)]
struct Ping;
#[derive(Default)]
struct MyActor1;
impl Actor for MyActor1 {
type Context = Context<Self>;
}
impl actix::Supervised for MyActor1 {}
impl ArbiterService for MyActor1 {
fn service_started(&mut self, ctx: &mut Context<Self>) {
println!("Service started");
}
}
impl Handler<Ping> for MyActor1 {
type Result = ();
fn handle(&mut self, _: Ping, ctx: &mut Context<Self>) {
println!("ping");
}
}
struct MyActor2;
impl Actor for MyActor2 {
type Context = Context<Self>;
fn started(&mut self, _: &mut Context<Self>) {
// get MyActor1 address from the registry
let act = Arbiter::registry().get::<MyActor1>();
act.do_send(Ping);
}
}
fn main() {
// initialize system
let code = System::run(|| {
// Start MyActor2 in new Arbiter
Arbiter::start(|_| {
MyActor2
});
});
}
Implementations§
source§impl Registry
impl Registry
sourcepub fn get<A: ArbiterService + Actor<Context = Context<A>>>(&self) -> Addr<A>
pub fn get<A: ArbiterService + Actor<Context = Context<A>>>(&self) -> Addr<A>
Query registry for specific actor. Returns address of the actor. If actor is not registered, starts new actor and return address of newly created actor.