amethyst_controls

Struct ArcBallControlBundle

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pub struct ArcBallControlBundle<T: BindingTypes> { /* private fields */ }
Expand description

The bundle that creates an arc ball movement system. Note: Will not actually create a moving entity. It will only register the needed resources and systems. The generic parameters A and B are the ones used in InputHandler<A,B>. You might want to add “fly_movement” and “free_rotation” as dependencies of the TransformSystem. Adding this bundle will grab the mouse, hide it and keep it centered.

See the arc_ball_camera example to see how to use the arc ball camera.

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impl<T: BindingTypes> ArcBallControlBundle<T>

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pub fn new() -> Self

Builds a new ArcBallControlBundle with a default sensitivity of 1.0

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pub fn with_sensitivity(self, x: f32, y: f32) -> Self

Builds a new ArcBallControlBundle with the provided mouse sensitivity values.

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impl<T: Debug + BindingTypes> Debug for ArcBallControlBundle<T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<T: BindingTypes> Default for ArcBallControlBundle<T>

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'a, 'b, T: BindingTypes> SystemBundle<'a, 'b> for ArcBallControlBundle<T>

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fn build( self, world: &mut World, builder: &mut DispatcherBuilder<'a, 'b>, ) -> Result<(), Error>

Build and add ECS resources, register components, add systems etc to the Application.

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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