Expand description
Amethyst control crate.
Structs§
- The bundle that creates an arc ball movement system. Note: Will not actually create a moving entity. It will only register the needed resources and systems. The generic parameters A and B are the ones used in InputHandler<A,B>. You might want to add “fly_movement” and “free_rotation” as dependencies of the TransformSystem. Adding this bundle will grab the mouse, hide it and keep it centered.
- To add an arc ball behaviour, add this to a camera which already has the FlyControlTag added.
- The system that manages the arc ball movement; In essence, the system will align the camera with its target while keeping the distance to it and while keeping the orientation of the camera.
PrefabData
for loading control tags on anEntity
- System which hides the cursor when the window is focused. Requires the usage MouseFocusUpdateSystem at the same time.
- Builds a
CursorHideSystem
. - The bundle that creates a flying movement system.
- Add this to a camera if you want it to be a fly camera. You need to add the FlyControlBundle or the required systems for it to work.
- The system that manages the fly movement.
- Builds a
FlyMovementSystem
. - The system that manages the view rotation.
- Builds a
FreeRotationSystem
. - Resource indicating if the mouse should be grabbed and hidden by the CursorHideSystem when the window is focused.
- A system which reads Events and saves if a window has lost focus in a WindowFocus resource
- Builds a
MouseFocusUpdateSystem
. - Struct which holds information about whether the window is focused. Written to by MouseFocusUpdateSystem