Crate amethyst_controls

Source
Expand description

Amethyst control crate.

Structs§

  • The bundle that creates an arc ball movement system. Note: Will not actually create a moving entity. It will only register the needed resources and systems. The generic parameters A and B are the ones used in InputHandler<A,B>. You might want to add “fly_movement” and “free_rotation” as dependencies of the TransformSystem. Adding this bundle will grab the mouse, hide it and keep it centered.
  • To add an arc ball behaviour, add this to a camera which already has the FlyControlTag added.
  • The system that manages the arc ball movement; In essence, the system will align the camera with its target while keeping the distance to it and while keeping the orientation of the camera.
  • PrefabData for loading control tags on an Entity
  • System which hides the cursor when the window is focused. Requires the usage MouseFocusUpdateSystem at the same time.
  • Builds a CursorHideSystem.
  • The bundle that creates a flying movement system.
  • Add this to a camera if you want it to be a fly camera. You need to add the FlyControlBundle or the required systems for it to work.
  • The system that manages the fly movement.
  • Builds a FlyMovementSystem.
  • The system that manages the view rotation.
  • Builds a FreeRotationSystem.
  • Resource indicating if the mouse should be grabbed and hidden by the CursorHideSystem when the window is focused.
  • A system which reads Events and saves if a window has lost focus in a WindowFocus resource
  • Builds a MouseFocusUpdateSystem.
  • Struct which holds information about whether the window is focused. Written to by MouseFocusUpdateSystem