Enum android_activity::input::MotionAction

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#[non_exhaustive]
#[repr(u32)]
pub enum MotionAction {
Show 13 variants Down = 0, Up = 1, Move = 2, Cancel = 3, Outside = 4, PointerDown = 5, PointerUp = 6, HoverMove = 7, Scroll = 8, HoverEnter = 9, HoverExit = 10, ButtonPress = 11, ButtonRelease = 12,
}
Expand description

A motion action.

See the NDK docs

§Android Extensible Enum

This is a runtime extensible enum and should be handled similar to a #[non_exhaustive] enum to maintain forwards compatibility.

This implements Into<u32> and From<u32> for converting to/from Android SDK integer values.

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
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Down = 0

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Up = 1

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Move = 2

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Cancel = 3

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Outside = 4

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PointerDown = 5

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PointerUp = 6

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HoverMove = 7

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Scroll = 8

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HoverEnter = 9

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HoverExit = 10

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ButtonPress = 11

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ButtonRelease = 12

Trait Implementations§

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impl Clone for MotionAction

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fn clone(&self) -> MotionAction

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MotionAction

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<MotionAction> for u32

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fn from(enum_value: MotionAction) -> Self

Converts to this type from the input type.
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impl From<u32> for MotionAction

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fn from(number: u32) -> Self

Converts to this type from the input type.
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impl FromPrimitive for MotionAction

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type Primitive = u32

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fn from_primitive(number: Self::Primitive) -> Self

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impl PartialEq for MotionAction

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fn eq(&self, other: &MotionAction) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for MotionAction

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impl Eq for MotionAction

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impl StructuralPartialEq for MotionAction

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.