Expand description
A Rust library for performing accurate and efficient trigonometry calculations.
§Description
The standard trigonometry functions: sin
, cos
, tan
, etc.
give unexpected results for well-known angles.
This is because the functions use parameters with radians
units instead of degrees
.
The conversion from degrees
to radians
suffers from
round-off error due to
radians
being based on the irrational number π.
This library provides a sincos function to calculate more
accurate values than the standard sin
and cos
functions for angles in radians
and a sincosd function to calculate more accurate values
for angles in degrees.
The library also provides an Angle struct which represents an angle
by its sine and cosine as the coordinates of a
unit circle,
see Figure 1.
Figure 1 Unit circle formed by cos θ and sin θ
The Angle
struct enables more accurate calculations of angle rotations and
conversions to and from degrees
or radians
.
§Features
Degrees
,Radians
andAngle
types;- functions for accurately calculating sines and cosines of angles in
Degrees
orRadians
using remquo; - functions for accurately calculating sines and cosines of differences of angles in
Degrees
orRadians
using the 2Sum algorithm; - functions for accurately calculating sums and differences of
Angles
using trigonometric identities; - and some spherical trigonometry functions.
- The library is declared no_std.
§Examples
The following example shows the round-off error
inherent in calculating angles in radians
.
It calculates the correct sine and cosine for 60° and converts them back
precisely to 60°, but it fails to convert them to the precise angle in radians
: π/3.
use angle_sc::{Angle, Degrees, Radians, is_within_tolerance, trig};
let angle_60 = Angle::from(Degrees(60.0));
assert_eq!(trig::COS_30_DEGREES, angle_60.sin().0);
assert_eq!(0.5, angle_60.cos().0);
assert_eq!(60.0, Degrees::from(angle_60).0);
// assert_eq!(core::f64::consts::FRAC_PI_3, Radians::from(angle_60).0); // Fails because PI is irrational
assert!(is_within_tolerance(
core::f64::consts::FRAC_PI_3,
Radians::from(angle_60).0,
f64::EPSILON
));
The following example calculates the sine and cosine between the difference
of two angles in degrees
: -155° - 175°.
It is more accurate than calling the Angle
From
trait in the example above
with the difference in degrees
.
It is particularly useful for implementing the
Haversine formula
which requires sines and cosines of both longitude and latitude differences.
Note: in this example sine and cosine of 30° are converted precisely to π/6.
use angle_sc::{Angle, Degrees, Radians, trig};
// Difference of Degrees(-155.0) - Degrees(175.0)
let angle_30 = Angle::from((Degrees(-155.0), Degrees(175.0)));
assert_eq!(0.5, angle_30.sin().0);
assert_eq!(trig::COS_30_DEGREES, angle_30.cos().0);
assert_eq!(30.0, Degrees::from(angle_30).0);
assert_eq!(core::f64::consts::FRAC_PI_6, Radians::from(angle_30).0);
§Design
§Trigonometry Functions
The trig
module contains accurate and efficient trigonometry functions.
§Angle
The Angle
struct represents an angle by its sine and cosine instead of in
degrees
or radians
.
This representation an angle makes functions such as
rotating an angle +/-90° around the unit circle or calculating the opposite angle;
simple, accurate and efficient since they just involve changing the signs
and/or positions of the sin
and cos
values.
Angle
Add
and Sub
traits are implemented using
angle sum and difference
trigonometric identities,
while Angle
double
and half methods use other
trigonometric identities.
The sin
and cos
fields of Angle
are UnitNegRange
s:,
a newtype
with values in the range -1.0 to +1.0 inclusive.
Modules§
- The
trig
module contains functions for performing accurate trigonometry calculations.
Structs§
- An angle represented by it’s sine and cosine as
UnitNegRanges
. - The Degrees newtype an f64.
- The Radians newtype an f64.
Traits§
- The Validate trait.
Functions§
- Check whether value <= tolerance.
- Check whether a value is within tolerance of a reference value.
- Return the maximum of a or b.
- Return the minimum of a or b.
- Calculates floating-point sum and error. The 2Sum algorithm.