[−][src]Struct ash::vk::PhysicalDeviceFloatControlsPropertiesKHRBuilder
Methods
impl<'a> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
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pub fn separate_denorm_settings(
self,
separate_denorm_settings: bool
) -> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
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self,
separate_denorm_settings: bool
) -> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
pub fn separate_rounding_mode_settings(
self,
separate_rounding_mode_settings: bool
) -> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
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self,
separate_rounding_mode_settings: bool
) -> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
pub fn shader_signed_zero_inf_nan_preserve_float16(
self,
shader_signed_zero_inf_nan_preserve_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
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self,
shader_signed_zero_inf_nan_preserve_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
pub fn shader_signed_zero_inf_nan_preserve_float32(
self,
shader_signed_zero_inf_nan_preserve_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
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self,
shader_signed_zero_inf_nan_preserve_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
pub fn shader_signed_zero_inf_nan_preserve_float64(
self,
shader_signed_zero_inf_nan_preserve_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
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self,
shader_signed_zero_inf_nan_preserve_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
pub fn shader_denorm_preserve_float16(
self,
shader_denorm_preserve_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
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self,
shader_denorm_preserve_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
pub fn shader_denorm_preserve_float32(
self,
shader_denorm_preserve_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
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self,
shader_denorm_preserve_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
pub fn shader_denorm_preserve_float64(
self,
shader_denorm_preserve_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
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self,
shader_denorm_preserve_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
pub fn shader_denorm_flush_to_zero_float16(
self,
shader_denorm_flush_to_zero_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
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self,
shader_denorm_flush_to_zero_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
pub fn shader_denorm_flush_to_zero_float32(
self,
shader_denorm_flush_to_zero_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
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self,
shader_denorm_flush_to_zero_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
pub fn shader_denorm_flush_to_zero_float64(
self,
shader_denorm_flush_to_zero_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
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self,
shader_denorm_flush_to_zero_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
pub fn shader_rounding_mode_rte_float16(
self,
shader_rounding_mode_rte_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
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self,
shader_rounding_mode_rte_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
pub fn shader_rounding_mode_rte_float32(
self,
shader_rounding_mode_rte_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
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self,
shader_rounding_mode_rte_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
pub fn shader_rounding_mode_rte_float64(
self,
shader_rounding_mode_rte_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
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self,
shader_rounding_mode_rte_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
pub fn shader_rounding_mode_rtz_float16(
self,
shader_rounding_mode_rtz_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
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self,
shader_rounding_mode_rtz_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
pub fn shader_rounding_mode_rtz_float32(
self,
shader_rounding_mode_rtz_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
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self,
shader_rounding_mode_rtz_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
pub fn shader_rounding_mode_rtz_float64(
self,
shader_rounding_mode_rtz_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
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self,
shader_rounding_mode_rtz_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
pub fn build(self) -> PhysicalDeviceFloatControlsPropertiesKHR
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Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref
targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.
Methods from Deref<Target = PhysicalDeviceFloatControlsPropertiesKHR>
Trait Implementations
impl<'_> ExtendsPhysicalDeviceProperties2 for PhysicalDeviceFloatControlsPropertiesKHRBuilder<'_>
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impl<'a> DerefMut for PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
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impl<'a> Deref for PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
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type Target = PhysicalDeviceFloatControlsPropertiesKHR
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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Auto Trait Implementations
impl<'a> !Send for PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
impl<'a> !Sync for PhysicalDeviceFloatControlsPropertiesKHRBuilder<'a>
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,