Struct ash::vk::PhysicalDeviceShaderCorePropertiesAMD
source · #[repr(C)]pub struct PhysicalDeviceShaderCorePropertiesAMD<'a> {Show 17 fields
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_engine_count: u32,
pub shader_arrays_per_engine_count: u32,
pub compute_units_per_shader_array: u32,
pub simd_per_compute_unit: u32,
pub wavefronts_per_simd: u32,
pub wavefront_size: u32,
pub sgprs_per_simd: u32,
pub min_sgpr_allocation: u32,
pub max_sgpr_allocation: u32,
pub sgpr_allocation_granularity: u32,
pub vgprs_per_simd: u32,
pub min_vgpr_allocation: u32,
pub max_vgpr_allocation: u32,
pub vgpr_allocation_granularity: u32,
pub _marker: PhantomData<&'a ()>,
}
Expand description
Fields§
§s_type: StructureType
§p_next: *mut c_void
§shader_engine_count: u32
§shader_arrays_per_engine_count: u32
§compute_units_per_shader_array: u32
§simd_per_compute_unit: u32
§wavefronts_per_simd: u32
§wavefront_size: u32
§sgprs_per_simd: u32
§min_sgpr_allocation: u32
§max_sgpr_allocation: u32
§sgpr_allocation_granularity: u32
§vgprs_per_simd: u32
§min_vgpr_allocation: u32
§max_vgpr_allocation: u32
§vgpr_allocation_granularity: u32
§_marker: PhantomData<&'a ()>
Implementations§
source§impl<'a> PhysicalDeviceShaderCorePropertiesAMD<'a>
impl<'a> PhysicalDeviceShaderCorePropertiesAMD<'a>
pub fn shader_engine_count(self, shader_engine_count: u32) -> Self
pub fn shader_arrays_per_engine_count( self, shader_arrays_per_engine_count: u32 ) -> Self
pub fn compute_units_per_shader_array( self, compute_units_per_shader_array: u32 ) -> Self
pub fn simd_per_compute_unit(self, simd_per_compute_unit: u32) -> Self
pub fn wavefronts_per_simd(self, wavefronts_per_simd: u32) -> Self
pub fn wavefront_size(self, wavefront_size: u32) -> Self
pub fn sgprs_per_simd(self, sgprs_per_simd: u32) -> Self
pub fn min_sgpr_allocation(self, min_sgpr_allocation: u32) -> Self
pub fn max_sgpr_allocation(self, max_sgpr_allocation: u32) -> Self
pub fn sgpr_allocation_granularity( self, sgpr_allocation_granularity: u32 ) -> Self
pub fn vgprs_per_simd(self, vgprs_per_simd: u32) -> Self
pub fn min_vgpr_allocation(self, min_vgpr_allocation: u32) -> Self
pub fn max_vgpr_allocation(self, max_vgpr_allocation: u32) -> Self
pub fn vgpr_allocation_granularity( self, vgpr_allocation_granularity: u32 ) -> Self
Trait Implementations§
source§impl<'a> Clone for PhysicalDeviceShaderCorePropertiesAMD<'a>
impl<'a> Clone for PhysicalDeviceShaderCorePropertiesAMD<'a>
source§fn clone(&self) -> PhysicalDeviceShaderCorePropertiesAMD<'a>
fn clone(&self) -> PhysicalDeviceShaderCorePropertiesAMD<'a>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<'a> Debug for PhysicalDeviceShaderCorePropertiesAMD<'a>
impl<'a> Debug for PhysicalDeviceShaderCorePropertiesAMD<'a>
source§impl Default for PhysicalDeviceShaderCorePropertiesAMD<'_>
impl Default for PhysicalDeviceShaderCorePropertiesAMD<'_>
source§impl<'a> TaggedStructure for PhysicalDeviceShaderCorePropertiesAMD<'a>
impl<'a> TaggedStructure for PhysicalDeviceShaderCorePropertiesAMD<'a>
const STRUCTURE_TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD
impl<'a> Copy for PhysicalDeviceShaderCorePropertiesAMD<'a>
impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceShaderCorePropertiesAMD<'_>
impl Send for PhysicalDeviceShaderCorePropertiesAMD<'_>
impl Sync for PhysicalDeviceShaderCorePropertiesAMD<'_>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceShaderCorePropertiesAMD<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceShaderCorePropertiesAMD<'a>
impl<'a> Unpin for PhysicalDeviceShaderCorePropertiesAMD<'a>
impl<'a> UnwindSafe for PhysicalDeviceShaderCorePropertiesAMD<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more