#[non_exhaustive]pub struct UpdateLocationFsxLustreInputBuilder { /* private fields */ }
Expand description
A builder for UpdateLocationFsxLustreInput
.
Implementations§
Source§impl UpdateLocationFsxLustreInputBuilder
impl UpdateLocationFsxLustreInputBuilder
Sourcepub fn location_arn(self, input: impl Into<String>) -> Self
pub fn location_arn(self, input: impl Into<String>) -> Self
Specifies the Amazon Resource Name (ARN) of the FSx for Lustre transfer location that you're updating.
This field is required.Sourcepub fn set_location_arn(self, input: Option<String>) -> Self
pub fn set_location_arn(self, input: Option<String>) -> Self
Specifies the Amazon Resource Name (ARN) of the FSx for Lustre transfer location that you're updating.
Sourcepub fn get_location_arn(&self) -> &Option<String>
pub fn get_location_arn(&self) -> &Option<String>
Specifies the Amazon Resource Name (ARN) of the FSx for Lustre transfer location that you're updating.
Sourcepub fn subdirectory(self, input: impl Into<String>) -> Self
pub fn subdirectory(self, input: impl Into<String>) -> Self
Specifies a mount path for your FSx for Lustre file system. The path can include subdirectories.
When the location is used as a source, DataSync reads data from the mount path. When the location is used as a destination, DataSync writes data to the mount path. If you don't include this parameter, DataSync uses the file system's root directory (/
).
Sourcepub fn set_subdirectory(self, input: Option<String>) -> Self
pub fn set_subdirectory(self, input: Option<String>) -> Self
Specifies a mount path for your FSx for Lustre file system. The path can include subdirectories.
When the location is used as a source, DataSync reads data from the mount path. When the location is used as a destination, DataSync writes data to the mount path. If you don't include this parameter, DataSync uses the file system's root directory (/
).
Sourcepub fn get_subdirectory(&self) -> &Option<String>
pub fn get_subdirectory(&self) -> &Option<String>
Specifies a mount path for your FSx for Lustre file system. The path can include subdirectories.
When the location is used as a source, DataSync reads data from the mount path. When the location is used as a destination, DataSync writes data to the mount path. If you don't include this parameter, DataSync uses the file system's root directory (/
).
Sourcepub fn build(self) -> Result<UpdateLocationFsxLustreInput, BuildError>
pub fn build(self) -> Result<UpdateLocationFsxLustreInput, BuildError>
Consumes the builder and constructs a UpdateLocationFsxLustreInput
.
Source§impl UpdateLocationFsxLustreInputBuilder
impl UpdateLocationFsxLustreInputBuilder
Sourcepub async fn send_with(
self,
client: &Client,
) -> Result<UpdateLocationFsxLustreOutput, SdkError<UpdateLocationFsxLustreError, HttpResponse>>
pub async fn send_with( self, client: &Client, ) -> Result<UpdateLocationFsxLustreOutput, SdkError<UpdateLocationFsxLustreError, HttpResponse>>
Sends a request with this input using the given client.
Trait Implementations§
Source§impl Clone for UpdateLocationFsxLustreInputBuilder
impl Clone for UpdateLocationFsxLustreInputBuilder
Source§fn clone(&self) -> UpdateLocationFsxLustreInputBuilder
fn clone(&self) -> UpdateLocationFsxLustreInputBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Default for UpdateLocationFsxLustreInputBuilder
impl Default for UpdateLocationFsxLustreInputBuilder
Source§fn default() -> UpdateLocationFsxLustreInputBuilder
fn default() -> UpdateLocationFsxLustreInputBuilder
Source§impl PartialEq for UpdateLocationFsxLustreInputBuilder
impl PartialEq for UpdateLocationFsxLustreInputBuilder
Source§fn eq(&self, other: &UpdateLocationFsxLustreInputBuilder) -> bool
fn eq(&self, other: &UpdateLocationFsxLustreInputBuilder) -> bool
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for UpdateLocationFsxLustreInputBuilder
Auto Trait Implementations§
impl Freeze for UpdateLocationFsxLustreInputBuilder
impl RefUnwindSafe for UpdateLocationFsxLustreInputBuilder
impl Send for UpdateLocationFsxLustreInputBuilder
impl Sync for UpdateLocationFsxLustreInputBuilder
impl Unpin for UpdateLocationFsxLustreInputBuilder
impl UnwindSafe for UpdateLocationFsxLustreInputBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Returns self
with the
fg()
set to
Color::BrightBlack
.
§Example
println!("{}", value.bright_black());
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Returns self
with the
fg()
set to
Color::BrightGreen
.
§Example
println!("{}", value.bright_green());
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Returns self
with the
fg()
set to
Color::BrightYellow
.
§Example
println!("{}", value.bright_yellow());
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Returns self
with the
fg()
set to
Color::BrightMagenta
.
§Example
println!("{}", value.bright_magenta());
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Returns self
with the
fg()
set to
Color::BrightWhite
.
§Example
println!("{}", value.bright_white());
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightBlack
.
§Example
println!("{}", value.on_bright_black());
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightGreen
.
§Example
println!("{}", value.on_bright_green());
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightYellow
.
§Example
println!("{}", value.on_bright_yellow());
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightBlue
.
§Example
println!("{}", value.on_bright_blue());
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightMagenta
.
§Example
println!("{}", value.on_bright_magenta());
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightCyan
.
§Example
println!("{}", value.on_bright_cyan());
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightWhite
.
§Example
println!("{}", value.on_bright_white());
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn underline(&self) -> Painted<&T>
fn underline(&self) -> Painted<&T>
Returns self
with the
attr()
set to
Attribute::Underline
.
§Example
println!("{}", value.underline());
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Returns self
with the
attr()
set to
Attribute::RapidBlink
.
§Example
println!("{}", value.rapid_blink());
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);