#[non_exhaustive]pub struct UpdateBudgetInput {
pub client_token: Option<String>,
pub farm_id: Option<String>,
pub budget_id: Option<String>,
pub display_name: Option<String>,
pub description: Option<String>,
pub status: Option<BudgetStatus>,
pub approximate_dollar_limit: Option<f32>,
pub actions_to_add: Option<Vec<BudgetActionToAdd>>,
pub actions_to_remove: Option<Vec<BudgetActionToRemove>>,
pub schedule: Option<BudgetSchedule>,
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.client_token: Option<String>
The unique token which the server uses to recognize retries of the same request.
farm_id: Option<String>
The farm ID of the budget to update.
budget_id: Option<String>
The budget ID to update.
display_name: Option<String>
The display name of the budget to update.
This field can store any content. Escape or encode this content before displaying it on a webpage or any other system that might interpret the content of this field.
description: Option<String>
The description of the budget to update.
This field can store any content. Escape or encode this content before displaying it on a webpage or any other system that might interpret the content of this field.
status: Option<BudgetStatus>
Updates the status of the budget.
-
ACTIVE
–The budget is being evaluated. -
INACTIVE
–The budget is inactive. This can include Expired, Canceled, or deleted Deleted statuses.
approximate_dollar_limit: Option<f32>
The dollar limit to update on the budget. Based on consumed usage.
actions_to_add: Option<Vec<BudgetActionToAdd>>
The budget actions to add. Budget actions specify what happens when the budget runs out.
actions_to_remove: Option<Vec<BudgetActionToRemove>>
The budget actions to remove from the budget.
schedule: Option<BudgetSchedule>
The schedule to update.
Implementations§
Source§impl UpdateBudgetInput
impl UpdateBudgetInput
Sourcepub fn client_token(&self) -> Option<&str>
pub fn client_token(&self) -> Option<&str>
The unique token which the server uses to recognize retries of the same request.
Sourcepub fn display_name(&self) -> Option<&str>
pub fn display_name(&self) -> Option<&str>
The display name of the budget to update.
This field can store any content. Escape or encode this content before displaying it on a webpage or any other system that might interpret the content of this field.
Sourcepub fn description(&self) -> Option<&str>
pub fn description(&self) -> Option<&str>
The description of the budget to update.
This field can store any content. Escape or encode this content before displaying it on a webpage or any other system that might interpret the content of this field.
Sourcepub fn status(&self) -> Option<&BudgetStatus>
pub fn status(&self) -> Option<&BudgetStatus>
Updates the status of the budget.
-
ACTIVE
–The budget is being evaluated. -
INACTIVE
–The budget is inactive. This can include Expired, Canceled, or deleted Deleted statuses.
Sourcepub fn approximate_dollar_limit(&self) -> Option<f32>
pub fn approximate_dollar_limit(&self) -> Option<f32>
The dollar limit to update on the budget. Based on consumed usage.
Sourcepub fn actions_to_add(&self) -> &[BudgetActionToAdd]
pub fn actions_to_add(&self) -> &[BudgetActionToAdd]
The budget actions to add. Budget actions specify what happens when the budget runs out.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .actions_to_add.is_none()
.
Sourcepub fn actions_to_remove(&self) -> &[BudgetActionToRemove]
pub fn actions_to_remove(&self) -> &[BudgetActionToRemove]
The budget actions to remove from the budget.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .actions_to_remove.is_none()
.
Sourcepub fn schedule(&self) -> Option<&BudgetSchedule>
pub fn schedule(&self) -> Option<&BudgetSchedule>
The schedule to update.
Source§impl UpdateBudgetInput
impl UpdateBudgetInput
Sourcepub fn builder() -> UpdateBudgetInputBuilder
pub fn builder() -> UpdateBudgetInputBuilder
Creates a new builder-style object to manufacture UpdateBudgetInput
.
Trait Implementations§
Source§impl Clone for UpdateBudgetInput
impl Clone for UpdateBudgetInput
Source§fn clone(&self) -> UpdateBudgetInput
fn clone(&self) -> UpdateBudgetInput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for UpdateBudgetInput
impl Debug for UpdateBudgetInput
Source§impl PartialEq for UpdateBudgetInput
impl PartialEq for UpdateBudgetInput
impl StructuralPartialEq for UpdateBudgetInput
Auto Trait Implementations§
impl Freeze for UpdateBudgetInput
impl RefUnwindSafe for UpdateBudgetInput
impl Send for UpdateBudgetInput
impl Sync for UpdateBudgetInput
impl Unpin for UpdateBudgetInput
impl UnwindSafe for UpdateBudgetInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Returns self
with the
fg()
set to
Color::BrightBlack
.
§Example
println!("{}", value.bright_black());
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Returns self
with the
fg()
set to
Color::BrightGreen
.
§Example
println!("{}", value.bright_green());
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Returns self
with the
fg()
set to
Color::BrightYellow
.
§Example
println!("{}", value.bright_yellow());
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Returns self
with the
fg()
set to
Color::BrightMagenta
.
§Example
println!("{}", value.bright_magenta());
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Returns self
with the
fg()
set to
Color::BrightWhite
.
§Example
println!("{}", value.bright_white());
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightBlack
.
§Example
println!("{}", value.on_bright_black());
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightGreen
.
§Example
println!("{}", value.on_bright_green());
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightYellow
.
§Example
println!("{}", value.on_bright_yellow());
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightBlue
.
§Example
println!("{}", value.on_bright_blue());
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightMagenta
.
§Example
println!("{}", value.on_bright_magenta());
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightCyan
.
§Example
println!("{}", value.on_bright_cyan());
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightWhite
.
§Example
println!("{}", value.on_bright_white());
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn underline(&self) -> Painted<&T>
fn underline(&self) -> Painted<&T>
Returns self
with the
attr()
set to
Attribute::Underline
.
§Example
println!("{}", value.underline());
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Returns self
with the
attr()
set to
Attribute::RapidBlink
.
§Example
println!("{}", value.rapid_blink());
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);