aws_sdk_transfer::operation::update_user

Struct UpdateUserInput

Source
#[non_exhaustive]
pub struct UpdateUserInput { pub home_directory: Option<String>, pub home_directory_type: Option<HomeDirectoryType>, pub home_directory_mappings: Option<Vec<HomeDirectoryMapEntry>>, pub policy: Option<String>, pub posix_profile: Option<PosixProfile>, pub role: Option<String>, pub server_id: Option<String>, pub user_name: Option<String>, }

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§home_directory: Option<String>

The landing directory (folder) for a user when they log in to the server using the client.

A HomeDirectory example is /bucket_name/home/mydirectory.

The HomeDirectory parameter is only used if HomeDirectoryType is set to PATH.

§home_directory_type: Option<HomeDirectoryType>

The type of landing directory (folder) that you want your users' home directory to be when they log in to the server. If you set it to PATH, the user will see the absolute Amazon S3 bucket or Amazon EFS path as is in their file transfer protocol clients. If you set it to LOGICAL, you need to provide mappings in the HomeDirectoryMappings for how you want to make Amazon S3 or Amazon EFS paths visible to your users.

If HomeDirectoryType is LOGICAL, you must provide mappings, using the HomeDirectoryMappings parameter. If, on the other hand, HomeDirectoryType is PATH, you provide an absolute path using the HomeDirectory parameter. You cannot have both HomeDirectory and HomeDirectoryMappings in your template.

§home_directory_mappings: Option<Vec<HomeDirectoryMapEntry>>

Logical directory mappings that specify what Amazon S3 or Amazon EFS paths and keys should be visible to your user and how you want to make them visible. You must specify the Entry and Target pair, where Entry shows how the path is made visible and Target is the actual Amazon S3 or Amazon EFS path. If you only specify a target, it is displayed as is. You also must ensure that your Identity and Access Management (IAM) role provides access to paths in Target. This value can be set only when HomeDirectoryType is set to LOGICAL.

The following is an Entry and Target pair example.

\[ { "Entry": "/directory1", "Target": "/bucket_name/home/mydirectory" } \]

In most cases, you can use this value instead of the session policy to lock down your user to the designated home directory ("chroot"). To do this, you can set Entry to '/' and set Target to the HomeDirectory parameter value.

The following is an Entry and Target pair example for chroot.

\[ { "Entry": "/", "Target": "/bucket_name/home/mydirectory" } \]

§policy: Option<String>

A session policy for your user so that you can use the same Identity and Access Management (IAM) role across multiple users. This policy scopes down a user's access to portions of their Amazon S3 bucket. Variables that you can use inside this policy include ${Transfer:UserName}, ${Transfer:HomeDirectory}, and ${Transfer:HomeBucket}.

This policy applies only when the domain of ServerId is Amazon S3. Amazon EFS does not use session policies.

For session policies, Transfer Family stores the policy as a JSON blob, instead of the Amazon Resource Name (ARN) of the policy. You save the policy as a JSON blob and pass it in the Policy argument.

For an example of a session policy, see Creating a session policy.

For more information, see AssumeRole in the Amazon Web Services Security Token Service API Reference.

§posix_profile: Option<PosixProfile>

Specifies the full POSIX identity, including user ID (Uid), group ID (Gid), and any secondary groups IDs (SecondaryGids), that controls your users' access to your Amazon Elastic File Systems (Amazon EFS). The POSIX permissions that are set on files and directories in your file system determines the level of access your users get when transferring files into and out of your Amazon EFS file systems.

§role: Option<String>

The Amazon Resource Name (ARN) of the Identity and Access Management (IAM) role that controls your users' access to your Amazon S3 bucket or Amazon EFS file system. The policies attached to this role determine the level of access that you want to provide your users when transferring files into and out of your Amazon S3 bucket or Amazon EFS file system. The IAM role should also contain a trust relationship that allows the server to access your resources when servicing your users' transfer requests.

§server_id: Option<String>

A system-assigned unique identifier for a Transfer Family server instance that the user is assigned to.

§user_name: Option<String>

A unique string that identifies a user and is associated with a server as specified by the ServerId. This user name must be a minimum of 3 and a maximum of 100 characters long. The following are valid characters: a-z, A-Z, 0-9, underscore '_', hyphen '-', period '.', and at sign '@'. The user name can't start with a hyphen, period, or at sign.

Implementations§

Source§

impl UpdateUserInput

Source

pub fn home_directory(&self) -> Option<&str>

The landing directory (folder) for a user when they log in to the server using the client.

A HomeDirectory example is /bucket_name/home/mydirectory.

The HomeDirectory parameter is only used if HomeDirectoryType is set to PATH.

Source

pub fn home_directory_type(&self) -> Option<&HomeDirectoryType>

The type of landing directory (folder) that you want your users' home directory to be when they log in to the server. If you set it to PATH, the user will see the absolute Amazon S3 bucket or Amazon EFS path as is in their file transfer protocol clients. If you set it to LOGICAL, you need to provide mappings in the HomeDirectoryMappings for how you want to make Amazon S3 or Amazon EFS paths visible to your users.

If HomeDirectoryType is LOGICAL, you must provide mappings, using the HomeDirectoryMappings parameter. If, on the other hand, HomeDirectoryType is PATH, you provide an absolute path using the HomeDirectory parameter. You cannot have both HomeDirectory and HomeDirectoryMappings in your template.

Source

pub fn home_directory_mappings(&self) -> &[HomeDirectoryMapEntry]

Logical directory mappings that specify what Amazon S3 or Amazon EFS paths and keys should be visible to your user and how you want to make them visible. You must specify the Entry and Target pair, where Entry shows how the path is made visible and Target is the actual Amazon S3 or Amazon EFS path. If you only specify a target, it is displayed as is. You also must ensure that your Identity and Access Management (IAM) role provides access to paths in Target. This value can be set only when HomeDirectoryType is set to LOGICAL.

The following is an Entry and Target pair example.

\[ { "Entry": "/directory1", "Target": "/bucket_name/home/mydirectory" } \]

In most cases, you can use this value instead of the session policy to lock down your user to the designated home directory ("chroot"). To do this, you can set Entry to '/' and set Target to the HomeDirectory parameter value.

The following is an Entry and Target pair example for chroot.

\[ { "Entry": "/", "Target": "/bucket_name/home/mydirectory" } \]

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .home_directory_mappings.is_none().

Source

pub fn policy(&self) -> Option<&str>

A session policy for your user so that you can use the same Identity and Access Management (IAM) role across multiple users. This policy scopes down a user's access to portions of their Amazon S3 bucket. Variables that you can use inside this policy include ${Transfer:UserName}, ${Transfer:HomeDirectory}, and ${Transfer:HomeBucket}.

This policy applies only when the domain of ServerId is Amazon S3. Amazon EFS does not use session policies.

For session policies, Transfer Family stores the policy as a JSON blob, instead of the Amazon Resource Name (ARN) of the policy. You save the policy as a JSON blob and pass it in the Policy argument.

For an example of a session policy, see Creating a session policy.

For more information, see AssumeRole in the Amazon Web Services Security Token Service API Reference.

Source

pub fn posix_profile(&self) -> Option<&PosixProfile>

Specifies the full POSIX identity, including user ID (Uid), group ID (Gid), and any secondary groups IDs (SecondaryGids), that controls your users' access to your Amazon Elastic File Systems (Amazon EFS). The POSIX permissions that are set on files and directories in your file system determines the level of access your users get when transferring files into and out of your Amazon EFS file systems.

Source

pub fn role(&self) -> Option<&str>

The Amazon Resource Name (ARN) of the Identity and Access Management (IAM) role that controls your users' access to your Amazon S3 bucket or Amazon EFS file system. The policies attached to this role determine the level of access that you want to provide your users when transferring files into and out of your Amazon S3 bucket or Amazon EFS file system. The IAM role should also contain a trust relationship that allows the server to access your resources when servicing your users' transfer requests.

Source

pub fn server_id(&self) -> Option<&str>

A system-assigned unique identifier for a Transfer Family server instance that the user is assigned to.

Source

pub fn user_name(&self) -> Option<&str>

A unique string that identifies a user and is associated with a server as specified by the ServerId. This user name must be a minimum of 3 and a maximum of 100 characters long. The following are valid characters: a-z, A-Z, 0-9, underscore '_', hyphen '-', period '.', and at sign '@'. The user name can't start with a hyphen, period, or at sign.

Source§

impl UpdateUserInput

Source

pub fn builder() -> UpdateUserInputBuilder

Creates a new builder-style object to manufacture UpdateUserInput.

Trait Implementations§

Source§

impl Clone for UpdateUserInput

Source§

fn clone(&self) -> UpdateUserInput

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for UpdateUserInput

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl PartialEq for UpdateUserInput

Source§

fn eq(&self, other: &UpdateUserInput) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl StructuralPartialEq for UpdateUserInput

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<Unshared, Shared> IntoShared<Shared> for Unshared
where Shared: FromUnshared<Unshared>,

Source§

fn into_shared(self) -> Shared

Creates a shared type from an unshared type.
Source§

impl<T> Paint for T
where T: ?Sized,

Source§

fn fg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the foreground set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like red() and green(), which have the same functionality but are pithier.

§Example

Set foreground color to white using fg():

use yansi::{Paint, Color};

painted.fg(Color::White);

Set foreground color to white using white().

use yansi::Paint;

painted.white();
Source§

fn primary(&self) -> Painted<&T>

Returns self with the fg() set to Color::Primary.

§Example
println!("{}", value.primary());
Source§

fn fixed(&self, color: u8) -> Painted<&T>

Returns self with the fg() set to Color::Fixed.

§Example
println!("{}", value.fixed(color));
Source§

fn rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the fg() set to Color::Rgb.

§Example
println!("{}", value.rgb(r, g, b));
Source§

fn black(&self) -> Painted<&T>

Returns self with the fg() set to Color::Black.

§Example
println!("{}", value.black());
Source§

fn red(&self) -> Painted<&T>

Returns self with the fg() set to Color::Red.

§Example
println!("{}", value.red());
Source§

fn green(&self) -> Painted<&T>

Returns self with the fg() set to Color::Green.

§Example
println!("{}", value.green());
Source§

fn yellow(&self) -> Painted<&T>

Returns self with the fg() set to Color::Yellow.

§Example
println!("{}", value.yellow());
Source§

fn blue(&self) -> Painted<&T>

Returns self with the fg() set to Color::Blue.

§Example
println!("{}", value.blue());
Source§

fn magenta(&self) -> Painted<&T>

Returns self with the fg() set to Color::Magenta.

§Example
println!("{}", value.magenta());
Source§

fn cyan(&self) -> Painted<&T>

Returns self with the fg() set to Color::Cyan.

§Example
println!("{}", value.cyan());
Source§

fn white(&self) -> Painted<&T>

Returns self with the fg() set to Color::White.

§Example
println!("{}", value.white());
Source§

fn bright_black(&self) -> Painted<&T>

Returns self with the fg() set to Color::BrightBlack.

§Example
println!("{}", value.bright_black());
Source§

fn bright_red(&self) -> Painted<&T>

Returns self with the fg() set to Color::BrightRed.

§Example
println!("{}", value.bright_red());
Source§

fn bright_green(&self) -> Painted<&T>

Returns self with the fg() set to Color::BrightGreen.

§Example
println!("{}", value.bright_green());
Source§

fn bright_yellow(&self) -> Painted<&T>

Returns self with the fg() set to Color::BrightYellow.

§Example
println!("{}", value.bright_yellow());
Source§

fn bright_blue(&self) -> Painted<&T>

Returns self with the fg() set to Color::BrightBlue.

§Example
println!("{}", value.bright_blue());
Source§

fn bright_magenta(&self) -> Painted<&T>

Returns self with the fg() set to Color::BrightMagenta.

§Example
println!("{}", value.bright_magenta());
Source§

fn bright_cyan(&self) -> Painted<&T>

Returns self with the fg() set to Color::BrightCyan.

§Example
println!("{}", value.bright_cyan());
Source§

fn bright_white(&self) -> Painted<&T>

Returns self with the fg() set to Color::BrightWhite.

§Example
println!("{}", value.bright_white());
Source§

fn bg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the background set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like on_red() and on_green(), which have the same functionality but are pithier.

§Example

Set background color to red using fg():

use yansi::{Paint, Color};

painted.bg(Color::Red);

Set background color to red using on_red().

use yansi::Paint;

painted.on_red();
Source§

fn on_primary(&self) -> Painted<&T>

Returns self with the bg() set to Color::Primary.

§Example
println!("{}", value.on_primary());
Source§

fn on_fixed(&self, color: u8) -> Painted<&T>

Returns self with the bg() set to Color::Fixed.

§Example
println!("{}", value.on_fixed(color));
Source§

fn on_rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the bg() set to Color::Rgb.

§Example
println!("{}", value.on_rgb(r, g, b));
Source§

fn on_black(&self) -> Painted<&T>

Returns self with the bg() set to Color::Black.

§Example
println!("{}", value.on_black());
Source§

fn on_red(&self) -> Painted<&T>

Returns self with the bg() set to Color::Red.

§Example
println!("{}", value.on_red());
Source§

fn on_green(&self) -> Painted<&T>

Returns self with the bg() set to Color::Green.

§Example
println!("{}", value.on_green());
Source§

fn on_yellow(&self) -> Painted<&T>

Returns self with the bg() set to Color::Yellow.

§Example
println!("{}", value.on_yellow());
Source§

fn on_blue(&self) -> Painted<&T>

Returns self with the bg() set to Color::Blue.

§Example
println!("{}", value.on_blue());
Source§

fn on_magenta(&self) -> Painted<&T>

Returns self with the bg() set to Color::Magenta.

§Example
println!("{}", value.on_magenta());
Source§

fn on_cyan(&self) -> Painted<&T>

Returns self with the bg() set to Color::Cyan.

§Example
println!("{}", value.on_cyan());
Source§

fn on_white(&self) -> Painted<&T>

Returns self with the bg() set to Color::White.

§Example
println!("{}", value.on_white());
Source§

fn on_bright_black(&self) -> Painted<&T>

Returns self with the bg() set to Color::BrightBlack.

§Example
println!("{}", value.on_bright_black());
Source§

fn on_bright_red(&self) -> Painted<&T>

Returns self with the bg() set to Color::BrightRed.

§Example
println!("{}", value.on_bright_red());
Source§

fn on_bright_green(&self) -> Painted<&T>

Returns self with the bg() set to Color::BrightGreen.

§Example
println!("{}", value.on_bright_green());
Source§

fn on_bright_yellow(&self) -> Painted<&T>

Returns self with the bg() set to Color::BrightYellow.

§Example
println!("{}", value.on_bright_yellow());
Source§

fn on_bright_blue(&self) -> Painted<&T>

Returns self with the bg() set to Color::BrightBlue.

§Example
println!("{}", value.on_bright_blue());
Source§

fn on_bright_magenta(&self) -> Painted<&T>

Returns self with the bg() set to Color::BrightMagenta.

§Example
println!("{}", value.on_bright_magenta());
Source§

fn on_bright_cyan(&self) -> Painted<&T>

Returns self with the bg() set to Color::BrightCyan.

§Example
println!("{}", value.on_bright_cyan());
Source§

fn on_bright_white(&self) -> Painted<&T>

Returns self with the bg() set to Color::BrightWhite.

§Example
println!("{}", value.on_bright_white());
Source§

fn attr(&self, value: Attribute) -> Painted<&T>

Enables the styling Attribute value.

This method should be used rarely. Instead, prefer to use attribute-specific builder methods like bold() and underline(), which have the same functionality but are pithier.

§Example

Make text bold using attr():

use yansi::{Paint, Attribute};

painted.attr(Attribute::Bold);

Make text bold using using bold().

use yansi::Paint;

painted.bold();
Source§

fn bold(&self) -> Painted<&T>

Returns self with the attr() set to Attribute::Bold.

§Example
println!("{}", value.bold());
Source§

fn dim(&self) -> Painted<&T>

Returns self with the attr() set to Attribute::Dim.

§Example
println!("{}", value.dim());
Source§

fn italic(&self) -> Painted<&T>

Returns self with the attr() set to Attribute::Italic.

§Example
println!("{}", value.italic());
Source§

fn underline(&self) -> Painted<&T>

Returns self with the attr() set to Attribute::Underline.

§Example
println!("{}", value.underline());

Returns self with the attr() set to Attribute::Blink.

§Example
println!("{}", value.blink());

Returns self with the attr() set to Attribute::RapidBlink.

§Example
println!("{}", value.rapid_blink());
Source§

fn invert(&self) -> Painted<&T>

Returns self with the attr() set to Attribute::Invert.

§Example
println!("{}", value.invert());
Source§

fn conceal(&self) -> Painted<&T>

Returns self with the attr() set to Attribute::Conceal.

§Example
println!("{}", value.conceal());
Source§

fn strike(&self) -> Painted<&T>

Returns self with the attr() set to Attribute::Strike.

§Example
println!("{}", value.strike());
Source§

fn quirk(&self, value: Quirk) -> Painted<&T>

Enables the yansi Quirk value.

This method should be used rarely. Instead, prefer to use quirk-specific builder methods like mask() and wrap(), which have the same functionality but are pithier.

§Example

Enable wrapping using .quirk():

use yansi::{Paint, Quirk};

painted.quirk(Quirk::Wrap);

Enable wrapping using wrap().

use yansi::Paint;

painted.wrap();
Source§

fn mask(&self) -> Painted<&T>

Returns self with the quirk() set to Quirk::Mask.

§Example
println!("{}", value.mask());
Source§

fn wrap(&self) -> Painted<&T>

Returns self with the quirk() set to Quirk::Wrap.

§Example
println!("{}", value.wrap());
Source§

fn linger(&self) -> Painted<&T>

Returns self with the quirk() set to Quirk::Linger.

§Example
println!("{}", value.linger());
Source§

fn clear(&self) -> Painted<&T>

👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear(). The clear() method will be removed in a future release.

Returns self with the quirk() set to Quirk::Clear.

§Example
println!("{}", value.clear());
Source§

fn resetting(&self) -> Painted<&T>

Returns self with the quirk() set to Quirk::Resetting.

§Example
println!("{}", value.resetting());
Source§

fn bright(&self) -> Painted<&T>

Returns self with the quirk() set to Quirk::Bright.

§Example
println!("{}", value.bright());
Source§

fn on_bright(&self) -> Painted<&T>

Returns self with the quirk() set to Quirk::OnBright.

§Example
println!("{}", value.on_bright());
Source§

fn whenever(&self, value: Condition) -> Painted<&T>

Conditionally enable styling based on whether the Condition value applies. Replaces any previous condition.

See the crate level docs for more details.

§Example

Enable styling painted only when both stdout and stderr are TTYs:

use yansi::{Paint, Condition};

painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);
Source§

fn new(self) -> Painted<Self>
where Self: Sized,

Create a new Painted with a default Style. Read more
Source§

fn paint<S>(&self, style: S) -> Painted<&Self>
where S: Into<Style>,

Apply a style wholesale to self. Any previous style is replaced. Read more
Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

impl<T> ErasedDestructor for T
where T: 'static,

Source§

impl<T> MaybeSendSync for T