#[non_exhaustive]pub struct IsAuthorizedWithTokenOutputBuilder { /* private fields */ }
Expand description
A builder for IsAuthorizedWithTokenOutput
.
Implementations§
Source§impl IsAuthorizedWithTokenOutputBuilder
impl IsAuthorizedWithTokenOutputBuilder
Sourcepub fn decision(self, input: Decision) -> Self
pub fn decision(self, input: Decision) -> Self
An authorization decision that indicates if the authorization request should be allowed or denied.
This field is required.Sourcepub fn set_decision(self, input: Option<Decision>) -> Self
pub fn set_decision(self, input: Option<Decision>) -> Self
An authorization decision that indicates if the authorization request should be allowed or denied.
Sourcepub fn get_decision(&self) -> &Option<Decision>
pub fn get_decision(&self) -> &Option<Decision>
An authorization decision that indicates if the authorization request should be allowed or denied.
Sourcepub fn determining_policies(self, input: DeterminingPolicyItem) -> Self
pub fn determining_policies(self, input: DeterminingPolicyItem) -> Self
Appends an item to determining_policies
.
To override the contents of this collection use set_determining_policies
.
The list of determining policies used to make the authorization decision. For example, if there are multiple matching policies, where at least one is a forbid policy, then because forbid always overrides permit the forbid policies are the determining policies. If all matching policies are permit policies, then those policies are the determining policies. When no policies match and the response is the default DENY, there are no determining policies.
Sourcepub fn set_determining_policies(
self,
input: Option<Vec<DeterminingPolicyItem>>,
) -> Self
pub fn set_determining_policies( self, input: Option<Vec<DeterminingPolicyItem>>, ) -> Self
The list of determining policies used to make the authorization decision. For example, if there are multiple matching policies, where at least one is a forbid policy, then because forbid always overrides permit the forbid policies are the determining policies. If all matching policies are permit policies, then those policies are the determining policies. When no policies match and the response is the default DENY, there are no determining policies.
Sourcepub fn get_determining_policies(&self) -> &Option<Vec<DeterminingPolicyItem>>
pub fn get_determining_policies(&self) -> &Option<Vec<DeterminingPolicyItem>>
The list of determining policies used to make the authorization decision. For example, if there are multiple matching policies, where at least one is a forbid policy, then because forbid always overrides permit the forbid policies are the determining policies. If all matching policies are permit policies, then those policies are the determining policies. When no policies match and the response is the default DENY, there are no determining policies.
Sourcepub fn errors(self, input: EvaluationErrorItem) -> Self
pub fn errors(self, input: EvaluationErrorItem) -> Self
Appends an item to errors
.
To override the contents of this collection use set_errors
.
Errors that occurred while making an authorization decision. For example, a policy references an entity or entity attribute that does not exist in the slice.
Sourcepub fn set_errors(self, input: Option<Vec<EvaluationErrorItem>>) -> Self
pub fn set_errors(self, input: Option<Vec<EvaluationErrorItem>>) -> Self
Errors that occurred while making an authorization decision. For example, a policy references an entity or entity attribute that does not exist in the slice.
Sourcepub fn get_errors(&self) -> &Option<Vec<EvaluationErrorItem>>
pub fn get_errors(&self) -> &Option<Vec<EvaluationErrorItem>>
Errors that occurred while making an authorization decision. For example, a policy references an entity or entity attribute that does not exist in the slice.
Sourcepub fn principal(self, input: EntityIdentifier) -> Self
pub fn principal(self, input: EntityIdentifier) -> Self
The identifier of the principal in the ID or access token.
Sourcepub fn set_principal(self, input: Option<EntityIdentifier>) -> Self
pub fn set_principal(self, input: Option<EntityIdentifier>) -> Self
The identifier of the principal in the ID or access token.
Sourcepub fn get_principal(&self) -> &Option<EntityIdentifier>
pub fn get_principal(&self) -> &Option<EntityIdentifier>
The identifier of the principal in the ID or access token.
Sourcepub fn build(self) -> Result<IsAuthorizedWithTokenOutput, BuildError>
pub fn build(self) -> Result<IsAuthorizedWithTokenOutput, BuildError>
Consumes the builder and constructs a IsAuthorizedWithTokenOutput
.
This method will fail if any of the following fields are not set:
Trait Implementations§
Source§impl Clone for IsAuthorizedWithTokenOutputBuilder
impl Clone for IsAuthorizedWithTokenOutputBuilder
Source§fn clone(&self) -> IsAuthorizedWithTokenOutputBuilder
fn clone(&self) -> IsAuthorizedWithTokenOutputBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Default for IsAuthorizedWithTokenOutputBuilder
impl Default for IsAuthorizedWithTokenOutputBuilder
Source§fn default() -> IsAuthorizedWithTokenOutputBuilder
fn default() -> IsAuthorizedWithTokenOutputBuilder
Source§impl PartialEq for IsAuthorizedWithTokenOutputBuilder
impl PartialEq for IsAuthorizedWithTokenOutputBuilder
Source§fn eq(&self, other: &IsAuthorizedWithTokenOutputBuilder) -> bool
fn eq(&self, other: &IsAuthorizedWithTokenOutputBuilder) -> bool
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for IsAuthorizedWithTokenOutputBuilder
Auto Trait Implementations§
impl Freeze for IsAuthorizedWithTokenOutputBuilder
impl RefUnwindSafe for IsAuthorizedWithTokenOutputBuilder
impl Send for IsAuthorizedWithTokenOutputBuilder
impl Sync for IsAuthorizedWithTokenOutputBuilder
impl Unpin for IsAuthorizedWithTokenOutputBuilder
impl UnwindSafe for IsAuthorizedWithTokenOutputBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Returns self
with the
fg()
set to
Color::BrightBlack
.
§Example
println!("{}", value.bright_black());
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Returns self
with the
fg()
set to
Color::BrightGreen
.
§Example
println!("{}", value.bright_green());
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Returns self
with the
fg()
set to
Color::BrightYellow
.
§Example
println!("{}", value.bright_yellow());
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Returns self
with the
fg()
set to
Color::BrightMagenta
.
§Example
println!("{}", value.bright_magenta());
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Returns self
with the
fg()
set to
Color::BrightWhite
.
§Example
println!("{}", value.bright_white());
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightBlack
.
§Example
println!("{}", value.on_bright_black());
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightGreen
.
§Example
println!("{}", value.on_bright_green());
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightYellow
.
§Example
println!("{}", value.on_bright_yellow());
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightBlue
.
§Example
println!("{}", value.on_bright_blue());
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightMagenta
.
§Example
println!("{}", value.on_bright_magenta());
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightCyan
.
§Example
println!("{}", value.on_bright_cyan());
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightWhite
.
§Example
println!("{}", value.on_bright_white());
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn underline(&self) -> Painted<&T>
fn underline(&self) -> Painted<&T>
Returns self
with the
attr()
set to
Attribute::Underline
.
§Example
println!("{}", value.underline());
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Returns self
with the
attr()
set to
Attribute::RapidBlink
.
§Example
println!("{}", value.rapid_blink());
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);