#[non_exhaustive]pub struct GetAccessControlEffectInputBuilder { /* private fields */ }
Expand description
A builder for GetAccessControlEffectInput
.
Implementations§
Source§impl GetAccessControlEffectInputBuilder
impl GetAccessControlEffectInputBuilder
Sourcepub fn organization_id(self, input: impl Into<String>) -> Self
pub fn organization_id(self, input: impl Into<String>) -> Self
The identifier for the organization.
This field is required.Sourcepub fn set_organization_id(self, input: Option<String>) -> Self
pub fn set_organization_id(self, input: Option<String>) -> Self
The identifier for the organization.
Sourcepub fn get_organization_id(&self) -> &Option<String>
pub fn get_organization_id(&self) -> &Option<String>
The identifier for the organization.
Sourcepub fn ip_address(self, input: impl Into<String>) -> Self
pub fn ip_address(self, input: impl Into<String>) -> Self
The IPv4 address.
This field is required.Sourcepub fn set_ip_address(self, input: Option<String>) -> Self
pub fn set_ip_address(self, input: Option<String>) -> Self
The IPv4 address.
Sourcepub fn get_ip_address(&self) -> &Option<String>
pub fn get_ip_address(&self) -> &Option<String>
The IPv4 address.
Sourcepub fn action(self, input: impl Into<String>) -> Self
pub fn action(self, input: impl Into<String>) -> Self
The access protocol action. Valid values include ActiveSync
, AutoDiscover
, EWS
, IMAP
, SMTP
, WindowsOutlook
, and WebMail
.
Sourcepub fn set_action(self, input: Option<String>) -> Self
pub fn set_action(self, input: Option<String>) -> Self
The access protocol action. Valid values include ActiveSync
, AutoDiscover
, EWS
, IMAP
, SMTP
, WindowsOutlook
, and WebMail
.
Sourcepub fn get_action(&self) -> &Option<String>
pub fn get_action(&self) -> &Option<String>
The access protocol action. Valid values include ActiveSync
, AutoDiscover
, EWS
, IMAP
, SMTP
, WindowsOutlook
, and WebMail
.
Sourcepub fn set_user_id(self, input: Option<String>) -> Self
pub fn set_user_id(self, input: Option<String>) -> Self
The user ID.
Sourcepub fn get_user_id(&self) -> &Option<String>
pub fn get_user_id(&self) -> &Option<String>
The user ID.
Sourcepub fn impersonation_role_id(self, input: impl Into<String>) -> Self
pub fn impersonation_role_id(self, input: impl Into<String>) -> Self
The impersonation role ID.
Sourcepub fn set_impersonation_role_id(self, input: Option<String>) -> Self
pub fn set_impersonation_role_id(self, input: Option<String>) -> Self
The impersonation role ID.
Sourcepub fn get_impersonation_role_id(&self) -> &Option<String>
pub fn get_impersonation_role_id(&self) -> &Option<String>
The impersonation role ID.
Sourcepub fn build(self) -> Result<GetAccessControlEffectInput, BuildError>
pub fn build(self) -> Result<GetAccessControlEffectInput, BuildError>
Consumes the builder and constructs a GetAccessControlEffectInput
.
Source§impl GetAccessControlEffectInputBuilder
impl GetAccessControlEffectInputBuilder
Sourcepub async fn send_with(
self,
client: &Client,
) -> Result<GetAccessControlEffectOutput, SdkError<GetAccessControlEffectError, HttpResponse>>
pub async fn send_with( self, client: &Client, ) -> Result<GetAccessControlEffectOutput, SdkError<GetAccessControlEffectError, HttpResponse>>
Sends a request with this input using the given client.
Trait Implementations§
Source§impl Clone for GetAccessControlEffectInputBuilder
impl Clone for GetAccessControlEffectInputBuilder
Source§fn clone(&self) -> GetAccessControlEffectInputBuilder
fn clone(&self) -> GetAccessControlEffectInputBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Default for GetAccessControlEffectInputBuilder
impl Default for GetAccessControlEffectInputBuilder
Source§fn default() -> GetAccessControlEffectInputBuilder
fn default() -> GetAccessControlEffectInputBuilder
Source§impl PartialEq for GetAccessControlEffectInputBuilder
impl PartialEq for GetAccessControlEffectInputBuilder
Source§fn eq(&self, other: &GetAccessControlEffectInputBuilder) -> bool
fn eq(&self, other: &GetAccessControlEffectInputBuilder) -> bool
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for GetAccessControlEffectInputBuilder
Auto Trait Implementations§
impl Freeze for GetAccessControlEffectInputBuilder
impl RefUnwindSafe for GetAccessControlEffectInputBuilder
impl Send for GetAccessControlEffectInputBuilder
impl Sync for GetAccessControlEffectInputBuilder
impl Unpin for GetAccessControlEffectInputBuilder
impl UnwindSafe for GetAccessControlEffectInputBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Returns self
with the
fg()
set to
Color::BrightBlack
.
§Example
println!("{}", value.bright_black());
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Returns self
with the
fg()
set to
Color::BrightGreen
.
§Example
println!("{}", value.bright_green());
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Returns self
with the
fg()
set to
Color::BrightYellow
.
§Example
println!("{}", value.bright_yellow());
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Returns self
with the
fg()
set to
Color::BrightMagenta
.
§Example
println!("{}", value.bright_magenta());
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Returns self
with the
fg()
set to
Color::BrightWhite
.
§Example
println!("{}", value.bright_white());
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightBlack
.
§Example
println!("{}", value.on_bright_black());
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightGreen
.
§Example
println!("{}", value.on_bright_green());
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightYellow
.
§Example
println!("{}", value.on_bright_yellow());
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightBlue
.
§Example
println!("{}", value.on_bright_blue());
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightMagenta
.
§Example
println!("{}", value.on_bright_magenta());
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightCyan
.
§Example
println!("{}", value.on_bright_cyan());
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Returns self
with the
bg()
set to
Color::BrightWhite
.
§Example
println!("{}", value.on_bright_white());
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn underline(&self) -> Painted<&T>
fn underline(&self) -> Painted<&T>
Returns self
with the
attr()
set to
Attribute::Underline
.
§Example
println!("{}", value.underline());
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Returns self
with the
attr()
set to
Attribute::RapidBlink
.
§Example
println!("{}", value.rapid_blink());
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);