[−][src]Struct azul_core::id_tree::NodeHierarchy
The hierarchy of nodes is stored separately from the actual node content in order to save on memory, since the hierarchy can be re-used across several DOM trees even if the content changes.
Fields
internal: Vec<Node>
Implementations
impl NodeHierarchy
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pub const fn new(data: Vec<Node>) -> Self
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pub fn len(&self) -> usize
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pub fn get(&self, id: NodeId) -> Option<&Node>
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pub fn linear_iter(&self) -> LinearIterator
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pub fn get_parents_sorted_by_depth(&self) -> NodeDepths
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Returns the (depth, NodeId)
of all parent nodes (i.e. nodes that have a
first_child
), in depth sorted order, (i.e. NodeId(0)
with a depth of 0) is
the first element.
Runtime: O(n) max
pub fn subtree_len(&self, parent_id: NodeId) -> usize
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Returns the number of all subtree items - runtime O(1)
pub fn get_index_in_parent(&self, node_id: NodeId) -> usize
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Returns the index in the parent node of a certain NodeId (starts at 0, i.e. the first node has the index of 0).
Trait Implementations
impl Clone for NodeHierarchy
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fn clone(&self) -> NodeHierarchy
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fn clone_from(&mut self, source: &Self)
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impl Debug for NodeHierarchy
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impl Default for NodeHierarchy
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fn default() -> NodeHierarchy
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impl Eq for NodeHierarchy
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impl Hash for NodeHierarchy
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fn hash<__H: Hasher>(&self, state: &mut __H)
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fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl Index<NodeId> for NodeHierarchy
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impl IndexMut<NodeId> for NodeHierarchy
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impl PartialEq<NodeHierarchy> for NodeHierarchy
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fn eq(&self, other: &NodeHierarchy) -> bool
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fn ne(&self, other: &NodeHierarchy) -> bool
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impl StructuralEq for NodeHierarchy
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impl StructuralPartialEq for NodeHierarchy
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Auto Trait Implementations
impl RefUnwindSafe for NodeHierarchy
impl Send for NodeHierarchy
impl Sync for NodeHierarchy
impl Unpin for NodeHierarchy
impl UnwindSafe for NodeHierarchy
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,