[−][src]Struct azul_core::window::DebugState
Toggles webrender debug flags (will make stuff appear on the screen that you might not want to - used for debugging purposes)
Fields
profiler_dbg: bool
Toggles webrender::DebugFlags::PROFILER_DBG
render_target_dbg: bool
Toggles webrender::DebugFlags::RENDER_TARGET_DBG
texture_cache_dbg: bool
Toggles webrender::DebugFlags::TEXTURE_CACHE_DBG
gpu_time_queries: bool
Toggles webrender::DebugFlags::GPU_TIME_QUERIES
gpu_sample_queries: bool
Toggles webrender::DebugFlags::GPU_SAMPLE_QUERIES
disable_batching: bool
Toggles webrender::DebugFlags::DISABLE_BATCHING
epochs: bool
Toggles webrender::DebugFlags::EPOCHS
compact_profiler: bool
Toggles webrender::DebugFlags::COMPACT_PROFILER
echo_driver_messages: bool
Toggles webrender::DebugFlags::ECHO_DRIVER_MESSAGES
new_frame_indicator: bool
Toggles webrender::DebugFlags::NEW_FRAME_INDICATOR
new_scene_indicator: bool
Toggles webrender::DebugFlags::NEW_SCENE_INDICATOR
show_overdraw: bool
Toggles webrender::DebugFlags::SHOW_OVERDRAW
gpu_cache_dbg: bool
Toggles webrender::DebugFlagsFGPU_CACHE_DBG
Trait Implementations
impl Clone for DebugState
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fn clone(&self) -> DebugState
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fn clone_from(&mut self, source: &Self)
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impl Copy for DebugState
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impl Debug for DebugState
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impl Default for DebugState
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fn default() -> DebugState
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impl Eq for DebugState
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impl Hash for DebugState
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fn hash<__H: Hasher>(&self, state: &mut __H)
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fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl Ord for DebugState
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fn cmp(&self, other: &DebugState) -> Ordering
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#[must_use]fn max(self, other: Self) -> Self
1.21.0[src]
#[must_use]fn min(self, other: Self) -> Self
1.21.0[src]
#[must_use]fn clamp(self, min: Self, max: Self) -> Self
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impl PartialEq<DebugState> for DebugState
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fn eq(&self, other: &DebugState) -> bool
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fn ne(&self, other: &DebugState) -> bool
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impl PartialOrd<DebugState> for DebugState
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fn partial_cmp(&self, other: &DebugState) -> Option<Ordering>
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fn lt(&self, other: &DebugState) -> bool
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fn le(&self, other: &DebugState) -> bool
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fn gt(&self, other: &DebugState) -> bool
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fn ge(&self, other: &DebugState) -> bool
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impl StructuralEq for DebugState
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impl StructuralPartialEq for DebugState
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Auto Trait Implementations
impl RefUnwindSafe for DebugState
impl Send for DebugState
impl Sync for DebugState
impl Unpin for DebugState
impl UnwindSafe for DebugState
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,