[][src]Struct azul_core::gl::VirtualGlDriver

pub struct VirtualGlDriver {}

Virtual OpenGL "driver", that simply stores all the OpenGL calls and can replay them at a later stage.

This makes it easier to debug OpenGL calls, to sandbox / analyze / optimize and replay them (so that they don't interfere) with other rendering tasks

Implementations

impl VirtualGlDriver[src]

pub fn new() -> Self[src]

Trait Implementations

impl Gl for VirtualGlDriver[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.