azul_core::window

Struct KeyboardState

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pub struct KeyboardState {
    pub shift_down: bool,
    pub ctrl_down: bool,
    pub alt_down: bool,
    pub super_down: bool,
    pub current_char: Option<char>,
    pub current_virtual_keycode: Option<VirtualKeyCode>,
    pub pressed_virtual_keycodes: HashSet<VirtualKeyCode>,
    pub pressed_scancodes: HashSet<ScanCode>,
}
Expand description

Determines which keys are pressed currently (modifiers, etc.)

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§shift_down: bool

Tracks, if the Shift key is currently pressed - (READONLY)

§ctrl_down: bool

Tracks, if the Ctrl key is currently pressed - (READONLY)

§alt_down: bool

Tracks, if the Alt key is currently pressed - (READONLY)

§super_down: bool

Tracks, if the Super / Windows / Command key is currently pressed - (READONLY)

§current_char: Option<char>

Currently pressed key, already converted to a char - (READONLY)

§current_virtual_keycode: Option<VirtualKeyCode>

Same as current_char, but .

DO NOT USE THIS FOR TEXT INPUT, USE current_char and On::TextInput instead. For example entering à will fire a VirtualKeyCode::Grave, then VirtualKeyCode::A, so to correctly combine characters, use the current_char field.

§pressed_virtual_keycodes: HashSet<VirtualKeyCode>

Currently pressed virtual keycodes (READONLY) - it can happen that more t

This is essentially an “extension” of current_scancodes - current_keys stores the characters, but what if the pressed key is not a character (such as ArrowRight or PgUp)?

Note that this can have an overlap, so pressing “a” on the keyboard will insert both a VirtualKeyCode::A into current_virtual_keycodes and an "a" as a char into current_keys.

§pressed_scancodes: HashSet<ScanCode>

Same as current_virtual_keycodes, but the scancode identifies the physical key pressed, independent of the keyboard layout. The scancode does not change if the user adjusts the host’s keyboard map. Use when the physical location of the key is more important than the key’s host GUI semantics, such as for movement controls in a first-person game (German keyboard: Z key, UK keyboard: Y key, etc.)

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impl Clone for KeyboardState

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fn clone(&self) -> KeyboardState

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for KeyboardState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for KeyboardState

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fn default() -> KeyboardState

Returns the “default value” for a type. Read more
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impl PartialEq for KeyboardState

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fn eq(&self, other: &KeyboardState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for KeyboardState

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.