azul_core::id_tree

Struct Arena

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pub struct Arena<T> {
    pub node_hierarchy: NodeHierarchy,
    pub node_data: NodeDataContainer<T>,
}

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§node_hierarchy: NodeHierarchy§node_data: NodeDataContainer<T>

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impl<T> Arena<T>

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pub fn new() -> Arena<T>

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pub fn with_capacity(cap: usize) -> Arena<T>

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pub fn new_node(&mut self, data: T) -> NodeId

Create a new node from its associated data.

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pub fn len(&self) -> usize

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pub fn is_empty(&self) -> bool

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pub fn linear_iter(&self) -> LinearIterator

Return an iterator over the indices in the internal arenas Vec

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pub fn append_arena(&mut self, other: &mut Arena<T>)

Appends another arena to the end of the current arena (by simply appending the two Vec of nodes) Can potentially mess up internal IDs, only use this if you know what you’re doing

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pub fn transform<U, F>(&self, closure: F) -> Arena<U>
where F: Fn(&T, NodeId) -> U,

Transform keeps the relative order of parents / children but transforms an Arena into an Arena, by running the closure on each of the items. The NodeId for the root is then valid for the newly created Arena<U>, too.

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impl<T: Clone> Clone for Arena<T>

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fn clone(&self) -> Arena<T>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T: Debug> Debug for Arena<T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<T: Default> Default for Arena<T>

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fn default() -> Arena<T>

Returns the “default value” for a type. Read more
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impl<T: Hash> Hash for Arena<T>

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<T: PartialEq> PartialEq for Arena<T>

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fn eq(&self, other: &Arena<T>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<T: Eq> Eq for Arena<T>

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impl<T> StructuralPartialEq for Arena<T>

Auto Trait Implementations§

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impl<T> Freeze for Arena<T>

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impl<T> RefUnwindSafe for Arena<T>
where T: RefUnwindSafe,

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impl<T> Send for Arena<T>
where T: Send,

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impl<T> Sync for Arena<T>
where T: Sync,

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impl<T> Unpin for Arena<T>
where T: Unpin,

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impl<T> UnwindSafe for Arena<T>
where T: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.