azul_core::window

Struct CallbacksOfHitTest

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pub struct CallbacksOfHitTest {
    pub nodes_with_callbacks: BTreeMap<NodeId, DetermineCallbackResult>,
    pub needs_relayout_anyways: bool,
    pub needs_redraw_anyways: bool,
}

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§nodes_with_callbacks: BTreeMap<NodeId, DetermineCallbackResult>

A BTreeMap where each item is already filtered by the proper hit-testing type, meaning in order to get the proper callbacks, you simply have to iterate through all node IDs

§needs_relayout_anyways: bool

Same as needs_redraw_anyways, but for reusing the layout from the previous frame. Each :hover and :active group stores whether it modifies the layout, as a performance optimization.

§needs_redraw_anyways: bool

Whether the screen should be redrawn even if no Callback returns an UpdateScreen::Redraw. This is necessary for :hover and :active mouseovers - otherwise the screen would only update on the next resize.

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impl CallbacksOfHitTest

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pub fn should_call_callbacks(&self) -> bool

Returns whether there is any

Trait Implementations§

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impl Debug for CallbacksOfHitTest

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for CallbacksOfHitTest

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fn default() -> Self

Returns the “default value” for a type. Read more

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