[][src]Struct azul_webrender_api::Shadow

#[repr(C)]pub struct Shadow {
    pub offset: LayoutVector2D,
    pub color: ColorF,
    pub blur_radius: f32,
}

Fields

offset: LayoutVector2Dcolor: ColorFblur_radius: f32

Trait Implementations

impl Clone for Shadow[src]

impl Copy for Shadow[src]

impl Debug for Shadow[src]

impl Default for Shadow[src]

impl<'de> Deserialize<'de> for Shadow[src]

impl PartialEq<Shadow> for Shadow[src]

impl Peek for Shadow[src]

impl Poke for Shadow[src]

impl Serialize for Shadow[src]

impl StructuralPartialEq for Shadow[src]

Auto Trait Implementations

impl RefUnwindSafe for Shadow

impl Send for Shadow

impl Sync for Shadow

impl Unpin for Shadow

impl UnwindSafe for Shadow

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.