azul_webrender_api

Trait BlobImageHandler

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pub trait BlobImageHandler: Send {
    // Required methods
    fn create_blob_rasterizer(&mut self) -> Box<dyn AsyncBlobImageRasterizer>;
    fn create_similar(&self) -> Box<dyn BlobImageHandler>;
    fn prepare_resources(
        &mut self,
        services: &dyn BlobImageResources,
        requests: &[BlobImageParams],
    );
    fn add(
        &mut self,
        key: BlobImageKey,
        data: Arc<BlobImageData>,
        visible_rect: &DeviceIntRect,
        tile_size: TileSize,
    );
    fn update(
        &mut self,
        key: BlobImageKey,
        data: Arc<BlobImageData>,
        visible_rect: &DeviceIntRect,
        dirty_rect: &BlobDirtyRect,
    );
    fn delete(&mut self, key: BlobImageKey);
    fn delete_font(&mut self, key: FontKey);
    fn delete_font_instance(&mut self, key: FontInstanceKey);
    fn clear_namespace(&mut self, namespace: IdNamespace);
    fn enable_multithreading(&mut self, enable: bool);
}
Expand description

A handler on the render backend that can create rasterizer objects which will be sent to the scene builder thread to execute the rasterization.

The handler is responsible for collecting resources, managing/updating blob commands and creating the rasterizer objects, but isn’t expected to do any rasterization itself.

Required Methods§

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fn create_blob_rasterizer(&mut self) -> Box<dyn AsyncBlobImageRasterizer>

Creates a snapshot of the current state of blob images in the handler.

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fn create_similar(&self) -> Box<dyn BlobImageHandler>

Creates an empty blob handler of the same type.

This is used to allow creating new API endpoints with blob handlers installed on them.

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fn prepare_resources( &mut self, services: &dyn BlobImageResources, requests: &[BlobImageParams], )

A hook to let the blob image handler update any state related to resources that are not bundled in the blob recording itself.

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fn add( &mut self, key: BlobImageKey, data: Arc<BlobImageData>, visible_rect: &DeviceIntRect, tile_size: TileSize, )

Register a blob image.

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fn update( &mut self, key: BlobImageKey, data: Arc<BlobImageData>, visible_rect: &DeviceIntRect, dirty_rect: &BlobDirtyRect, )

Update an already registered blob image.

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fn delete(&mut self, key: BlobImageKey)

Delete an already registered blob image.

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fn delete_font(&mut self, key: FontKey)

A hook to let the handler clean up any state related to a font which the resource cache is about to delete.

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fn delete_font_instance(&mut self, key: FontInstanceKey)

A hook to let the handler clean up any state related to a font instance which the resource cache is about to delete.

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fn clear_namespace(&mut self, namespace: IdNamespace)

A hook to let the handler clean up any state related a given namespace before the resource cache deletes them.

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fn enable_multithreading(&mut self, enable: bool)

Whether to allow rendering blobs on multiple threads.

Implementors§