azul_webrender::render_api

Struct AddBlobImage

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pub struct AddBlobImage {
    pub key: BlobImageKey,
    pub descriptor: ImageDescriptor,
    pub data: Arc<BlobImageData>,
    pub visible_rect: DeviceIntRect,
    pub tile_size: TileSize,
}
Expand description

Creates a blob-image resource with provided parameters.

Must be matched with a DeleteImage at some point to prevent memory leaks.

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§key: BlobImageKey

A key to identify the blob-image resource.

§descriptor: ImageDescriptor

Properties of the image.

§data: Arc<BlobImageData>

The blob-image’s serialized commands.

§visible_rect: DeviceIntRect

The portion of the plane in the blob-image’s internal coordinate system that is stretched to fill the image display item.

Unlike regular images, blob images are not limited in size. The top-left corner of their internal coordinate system is also not necessary at (0, 0). This means that blob images can be updated to insert/remove content in any direction to support panning and zooming.

§tile_size: TileSize

The blob image’s tile size to apply when rasterizing the blob-image and when storing its rasterized data on the GPU. Applies to both width and heights of the tiles.

All blob images are tiled.

Trait Implementations§

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impl Clone for AddBlobImage

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fn clone(&self) -> AddBlobImage

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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