pub struct BackrollStage<Input> where
    Input: PartialEq + Pod + Zeroable + Send + Sync
{ /* private fields */ }
Expand description

A Stage that transparently runs and handles Backroll sessions.

Each time the stage runs, it will poll the Backroll session, sample local player inputs for the session, then advance the frame.

The stage will automatically handle Backroll commands by doing the following:

This stage is best used with a FixedTimestep run criteria to ensure that the systems are running at a consistent rate on all players in the game.

This stage will only run when there is a P2PSession with the same Config parameter registered as a resource within the running World. If the stage was added via BackrollPlugin, BackrollCommands::start_backroll_session and BackrollCommands::end_backroll_session can be used to start or end a session.

Trait Implementations

Runs the stage; this happens once per update. Implementors must initialize all of their state and systems before running the first time. Read more

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