Depth of field, a postprocessing effect that simulates camera focus.
Experimental features that are not yet finished. Please report any issues you encounter!
Per-object, per-pixel motion blur.
Miscellaneous built-in postprocessing effects.
The core pipeline prelude.
Run a prepass before the main pass to generate depth, normals, and/or motion vectors textures, sometimes called a thin g-buffer.
These textures are useful for various screen-space effects and reducing overdraw in the main pass.
Subpixel morphological antialiasing (SMAA).