pub struct LogDiagnosticsPlugin {
pub debug: bool,
pub wait_duration: Duration,
pub filter: Option<Vec<DiagnosticPath>>,
}
Expand description
An App Plugin that logs diagnostics to the console.
Diagnostics are collected by plugins such as
FrameTimeDiagnosticsPlugin
or can be provided by the user.
When no diagnostics are provided, this plugin does nothing.
Fields§
§debug: bool
§wait_duration: Duration
§filter: Option<Vec<DiagnosticPath>>
Implementations§
Source§impl LogDiagnosticsPlugin
impl LogDiagnosticsPlugin
pub fn filtered(filter: Vec<DiagnosticPath>) -> Self
Trait Implementations§
Source§impl Default for LogDiagnosticsPlugin
impl Default for LogDiagnosticsPlugin
Source§impl Plugin for LogDiagnosticsPlugin
impl Plugin for LogDiagnosticsPlugin
Source§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
Once the plugin is ready,
finish
should be called.Source§fn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
Finish adding this plugin to the
App
, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.Source§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl Freeze for LogDiagnosticsPlugin
impl RefUnwindSafe for LogDiagnosticsPlugin
impl Send for LogDiagnosticsPlugin
impl Sync for LogDiagnosticsPlugin
impl Unpin for LogDiagnosticsPlugin
impl UnwindSafe for LogDiagnosticsPlugin
Blanket Implementations§
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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T: Default,
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T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using default()
.