pub struct PointerHits {
pub pointer: PointerId,
pub picks: Vec<(Entity, HitData)>,
pub order: f32,
}
Expand description
An event produced by a picking backend after it has run its hit tests, describing the entities under a pointer.
Some backends may only support providing the topmost entity; this is a valid limitation of some backends. For example, a picking shader might only have data on the topmost rendered output from its buffer.
Note that systems reading these events in PreUpdate
will not report ordering
ambiguities with picking backends. Take care to ensure such systems are explicitly ordered
against PickSet::Backends
, or better, avoid reading PointerHits
in PreUpdate
.
Fields§
§pointer: PointerId
The pointer associated with this hit test.
picks: Vec<(Entity, HitData)>
An unordered collection of entities and their distance (depth) from the cursor.
order: f32
Set the order of this group of picks. Normally, this is the
bevy_render::camera::Camera::order
.
Used to allow multiple PointerHits
submitted for the same pointer to be ordered.
PointerHits
with a higher order
will be checked before those with a lower order
,
regardless of the depth of each entity pick.
In other words, when pick data is coalesced across all backends, the data is grouped by
pointer, then sorted by order, and checked sequentially, sorting each PointerHits
by
entity depth. Events with a higher order
are effectively on top of events with a lower
order.
§Why is this an f32
???
Bevy UI is special in that it can share a camera with other things being rendered. in order
to properly sort them, we need a way to make bevy_ui
’s order a tiny bit higher, like adding
0.5 to the order. We can’t use integers, and we want users to be using camera.order by
default, so this is the best solution at the moment.
Implementations§
Trait Implementations§
Source§impl Clone for PointerHits
impl Clone for PointerHits
Source§fn clone(&self) -> PointerHits
fn clone(&self) -> PointerHits
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Component for PointerHits
impl Component for PointerHits
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
ComponentHooks
.Source§fn register_required_components(
_component_id: ComponentId,
_components: &mut Components,
_storages: &mut Storages,
_required_components: &mut RequiredComponents,
_inheritance_depth: u16,
)
fn register_required_components( _component_id: ComponentId, _components: &mut Components, _storages: &mut Storages, _required_components: &mut RequiredComponents, _inheritance_depth: u16, )
Source§impl Debug for PointerHits
impl Debug for PointerHits
Source§impl Event for PointerHits
impl Event for PointerHits
Source§const AUTO_PROPAGATE: bool = false
const AUTO_PROPAGATE: bool = false
Trigger::propagate
.Source§type Traversal = ()
type Traversal = ()
Source§impl FromReflect for PointerHitswhere
PointerHits: Any + Send + Sync,
PointerId: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<(Entity, HitData)>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for PointerHitswhere
PointerHits: Any + Send + Sync,
PointerId: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<(Entity, HitData)>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for PointerHitswhere
PointerHits: Any + Send + Sync,
PointerId: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<(Entity, HitData)>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for PointerHitswhere
PointerHits: Any + Send + Sync,
PointerId: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<(Entity, HitData)>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialReflect for PointerHitswhere
PointerHits: Any + Send + Sync,
PointerId: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<(Entity, HitData)>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for PointerHitswhere
PointerHits: Any + Send + Sync,
PointerId: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<(Entity, HitData)>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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fn clone_value(&self) -> Box<dyn PartialReflect>
Reflect
trait object. Read moreSource§fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
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fn reflect_kind(&self) -> ReflectKind
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fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
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fn reflect_owned(self: Box<Self>) -> ReflectOwned
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self: Box<Self>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
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fn try_as_reflect_mut(&mut self) -> Option<&mut dyn Reflect>
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fn serializable(&self) -> Option<Serializable<'_>>
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl Reflect for PointerHitswhere
PointerHits: Any + Send + Sync,
PointerId: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<(Entity, HitData)>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for PointerHitswhere
PointerHits: Any + Send + Sync,
PointerId: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<(Entity, HitData)>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any
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fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &dyn Reflect
fn as_reflect(&self) -> &dyn Reflect
Source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Source§impl Struct for PointerHitswhere
PointerHits: Any + Send + Sync,
PointerId: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<(Entity, HitData)>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Struct for PointerHitswhere
PointerHits: Any + Send + Sync,
PointerId: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<(Entity, HitData)>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn field(&self, name: &str) -> Option<&dyn PartialReflect>
fn field(&self, name: &str) -> Option<&dyn PartialReflect>
name
as a &dyn PartialReflect
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fn field_mut(&mut self, name: &str) -> Option<&mut dyn PartialReflect>
name
as a
&mut dyn PartialReflect
.Source§fn field_at(&self, index: usize) -> Option<&dyn PartialReflect>
fn field_at(&self, index: usize) -> Option<&dyn PartialReflect>
index
as a
&dyn PartialReflect
.Source§fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>
fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>
index
as a &mut dyn PartialReflect
.Source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index
.Source§fn iter_fields(&self) -> FieldIter<'_>
fn iter_fields(&self) -> FieldIter<'_>
Source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.Source§fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None
if TypeInfo
is not available.Source§impl TypePath for PointerHits
impl TypePath for PointerHits
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for PointerHitswhere
PointerHits: Any + Send + Sync,
PointerId: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<(Entity, HitData)>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for PointerHitswhere
PointerHits: Any + Send + Sync,
PointerId: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Vec<(Entity, HitData)>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Auto Trait Implementations§
impl Freeze for PointerHits
impl RefUnwindSafe for PointerHits
impl Send for PointerHits
impl Sync for PointerHits
impl Unpin for PointerHits
impl UnwindSafe for PointerHits
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impl<T, U> AsBindGroupShaderType<U> for T
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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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. When used in AsBindGroup
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C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
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components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )
Bundle
.Source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
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