bevy_render/render_phase/draw.rs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384
use crate::render_phase::{PhaseItem, TrackedRenderPass};
use bevy_app::{App, SubApp};
use bevy_ecs::{
entity::Entity,
query::{QueryEntityError, QueryState, ROQueryItem, ReadOnlyQueryData},
system::{ReadOnlySystemParam, Resource, SystemParam, SystemParamItem, SystemState},
world::World,
};
use bevy_utils::{all_tuples, TypeIdMap};
use core::{any::TypeId, fmt::Debug, hash::Hash};
use derive_more::derive::{Display, Error};
use std::sync::{PoisonError, RwLock, RwLockReadGuard, RwLockWriteGuard};
/// A draw function used to draw [`PhaseItem`]s.
///
/// The draw function can retrieve and query the required ECS data from the render world.
///
/// This trait can either be implemented directly or implicitly composed out of multiple modular
/// [`RenderCommand`]s. For more details and an example see the [`RenderCommand`] documentation.
pub trait Draw<P: PhaseItem>: Send + Sync + 'static {
/// Prepares the draw function to be used. This is called once and only once before the phase
/// begins. There may be zero or more [`draw`](Draw::draw) calls following a call to this function.
/// Implementing this is optional.
#[allow(unused_variables)]
fn prepare(&mut self, world: &'_ World) {}
/// Draws a [`PhaseItem`] by issuing zero or more `draw` calls via the [`TrackedRenderPass`].
fn draw<'w>(
&mut self,
world: &'w World,
pass: &mut TrackedRenderPass<'w>,
view: Entity,
item: &P,
) -> Result<(), DrawError>;
}
#[derive(Error, Display, Debug, PartialEq, Eq)]
pub enum DrawError {
#[display("Failed to execute render command {_0:?}")]
#[error(ignore)]
RenderCommandFailure(&'static str),
#[display("Failed to get execute view query")]
InvalidViewQuery,
#[display("View entity not found")]
ViewEntityNotFound,
}
// TODO: make this generic?
/// An identifier for a [`Draw`] function stored in [`DrawFunctions`].
#[derive(Copy, Clone, Debug, Eq, PartialEq, PartialOrd, Ord, Hash)]
pub struct DrawFunctionId(u32);
/// Stores all [`Draw`] functions for the [`PhaseItem`] type.
///
/// For retrieval, the [`Draw`] functions are mapped to their respective [`TypeId`]s.
pub struct DrawFunctionsInternal<P: PhaseItem> {
pub draw_functions: Vec<Box<dyn Draw<P>>>,
pub indices: TypeIdMap<DrawFunctionId>,
}
impl<P: PhaseItem> DrawFunctionsInternal<P> {
/// Prepares all draw function. This is called once and only once before the phase begins.
pub fn prepare(&mut self, world: &World) {
for function in &mut self.draw_functions {
function.prepare(world);
}
}
/// Adds the [`Draw`] function and maps it to its own type.
pub fn add<T: Draw<P>>(&mut self, draw_function: T) -> DrawFunctionId {
self.add_with::<T, T>(draw_function)
}
/// Adds the [`Draw`] function and maps it to the type `T`
pub fn add_with<T: 'static, D: Draw<P>>(&mut self, draw_function: D) -> DrawFunctionId {
let id = DrawFunctionId(self.draw_functions.len().try_into().unwrap());
self.draw_functions.push(Box::new(draw_function));
self.indices.insert(TypeId::of::<T>(), id);
id
}
/// Retrieves the [`Draw`] function corresponding to the `id` mutably.
pub fn get_mut(&mut self, id: DrawFunctionId) -> Option<&mut dyn Draw<P>> {
self.draw_functions.get_mut(id.0 as usize).map(|f| &mut **f)
}
/// Retrieves the id of the [`Draw`] function corresponding to their associated type `T`.
pub fn get_id<T: 'static>(&self) -> Option<DrawFunctionId> {
self.indices.get(&TypeId::of::<T>()).copied()
}
/// Retrieves the id of the [`Draw`] function corresponding to their associated type `T`.
///
/// Fallible wrapper for [`Self::get_id()`]
///
/// ## Panics
/// If the id doesn't exist, this function will panic.
pub fn id<T: 'static>(&self) -> DrawFunctionId {
self.get_id::<T>().unwrap_or_else(|| {
panic!(
"Draw function {} not found for {}",
core::any::type_name::<T>(),
core::any::type_name::<P>()
)
})
}
}
/// Stores all draw functions for the [`PhaseItem`] type hidden behind a reader-writer lock.
///
/// To access them the [`DrawFunctions::read`] and [`DrawFunctions::write`] methods are used.
#[derive(Resource)]
pub struct DrawFunctions<P: PhaseItem> {
internal: RwLock<DrawFunctionsInternal<P>>,
}
impl<P: PhaseItem> Default for DrawFunctions<P> {
fn default() -> Self {
Self {
internal: RwLock::new(DrawFunctionsInternal {
draw_functions: Vec::new(),
indices: Default::default(),
}),
}
}
}
impl<P: PhaseItem> DrawFunctions<P> {
/// Accesses the draw functions in read mode.
pub fn read(&self) -> RwLockReadGuard<'_, DrawFunctionsInternal<P>> {
self.internal.read().unwrap_or_else(PoisonError::into_inner)
}
/// Accesses the draw functions in write mode.
pub fn write(&self) -> RwLockWriteGuard<'_, DrawFunctionsInternal<P>> {
self.internal
.write()
.unwrap_or_else(PoisonError::into_inner)
}
}
/// [`RenderCommand`]s are modular standardized pieces of render logic that can be composed into
/// [`Draw`] functions.
///
/// To turn a stateless render command into a usable draw function it has to be wrapped by a
/// [`RenderCommandState`].
/// This is done automatically when registering a render command as a [`Draw`] function via the
/// [`AddRenderCommand::add_render_command`] method.
///
/// Compared to the draw function the required ECS data is fetched automatically
/// (by the [`RenderCommandState`]) from the render world.
/// Therefore the three types [`Param`](RenderCommand::Param),
/// [`ViewQuery`](RenderCommand::ViewQuery) and
/// [`ItemQuery`](RenderCommand::ItemQuery) are used.
/// They specify which information is required to execute the render command.
///
/// Multiple render commands can be combined together by wrapping them in a tuple.
///
/// # Example
///
/// The `DrawMaterial` draw function is created from the following render command
/// tuple. Const generics are used to set specific bind group locations:
///
/// ```
/// # use bevy_render::render_phase::SetItemPipeline;
/// # struct SetMeshViewBindGroup<const N: usize>;
/// # struct SetMeshBindGroup<const N: usize>;
/// # struct SetMaterialBindGroup<M, const N: usize>(std::marker::PhantomData<M>);
/// # struct DrawMesh;
/// pub type DrawMaterial<M> = (
/// SetItemPipeline,
/// SetMeshViewBindGroup<0>,
/// SetMeshBindGroup<1>,
/// SetMaterialBindGroup<M, 2>,
/// DrawMesh,
/// );
/// ```
pub trait RenderCommand<P: PhaseItem> {
/// Specifies the general ECS data (e.g. resources) required by [`RenderCommand::render`].
///
/// When fetching resources, note that, due to lifetime limitations of the `Deref` trait,
/// [`SRes::into_inner`] must be called on each [`SRes`] reference in the
/// [`RenderCommand::render`] method, instead of being automatically dereferenced as is the
/// case in normal `systems`.
///
/// All parameters have to be read only.
///
/// [`SRes`]: bevy_ecs::system::lifetimeless::SRes
/// [`SRes::into_inner`]: bevy_ecs::system::lifetimeless::SRes::into_inner
type Param: SystemParam + 'static;
/// Specifies the ECS data of the view entity required by [`RenderCommand::render`].
///
/// The view entity refers to the camera, or shadow-casting light, etc. from which the phase
/// item will be rendered from.
/// All components have to be accessed read only.
type ViewQuery: ReadOnlyQueryData;
/// Specifies the ECS data of the item entity required by [`RenderCommand::render`].
///
/// The item is the entity that will be rendered for the corresponding view.
/// All components have to be accessed read only.
///
/// For efficiency reasons, Bevy doesn't always extract entities to the
/// render world; for instance, entities that simply consist of meshes are
/// often not extracted. If the entity doesn't exist in the render world,
/// the supplied query data will be `None`.
type ItemQuery: ReadOnlyQueryData;
/// Renders a [`PhaseItem`] by recording commands (e.g. setting pipelines, binding bind groups,
/// issuing draw calls, etc.) via the [`TrackedRenderPass`].
fn render<'w>(
item: &P,
view: ROQueryItem<'w, Self::ViewQuery>,
entity: Option<ROQueryItem<'w, Self::ItemQuery>>,
param: SystemParamItem<'w, '_, Self::Param>,
pass: &mut TrackedRenderPass<'w>,
) -> RenderCommandResult;
}
/// The result of a [`RenderCommand`].
#[derive(Debug)]
pub enum RenderCommandResult {
Success,
Skip,
Failure(&'static str),
}
macro_rules! render_command_tuple_impl {
($(#[$meta:meta])* $(($name: ident, $view: ident, $entity: ident)),*) => {
$(#[$meta])*
impl<P: PhaseItem, $($name: RenderCommand<P>),*> RenderCommand<P> for ($($name,)*) {
type Param = ($($name::Param,)*);
type ViewQuery = ($($name::ViewQuery,)*);
type ItemQuery = ($($name::ItemQuery,)*);
#[allow(non_snake_case)]
fn render<'w>(
_item: &P,
($($view,)*): ROQueryItem<'w, Self::ViewQuery>,
maybe_entities: Option<ROQueryItem<'w, Self::ItemQuery>>,
($($name,)*): SystemParamItem<'w, '_, Self::Param>,
_pass: &mut TrackedRenderPass<'w>,
) -> RenderCommandResult {
match maybe_entities {
None => {
$(
match $name::render(_item, $view, None, $name, _pass) {
RenderCommandResult::Skip => return RenderCommandResult::Skip,
RenderCommandResult::Failure(reason) => return RenderCommandResult::Failure(reason),
_ => {},
}
)*
}
Some(($($entity,)*)) => {
$(
match $name::render(_item, $view, Some($entity), $name, _pass) {
RenderCommandResult::Skip => return RenderCommandResult::Skip,
RenderCommandResult::Failure(reason) => return RenderCommandResult::Failure(reason),
_ => {},
}
)*
}
}
RenderCommandResult::Success
}
}
};
}
all_tuples!(
#[doc(fake_variadic)]
render_command_tuple_impl,
0,
15,
C,
V,
E
);
/// Wraps a [`RenderCommand`] into a state so that it can be used as a [`Draw`] function.
///
/// The [`RenderCommand::Param`], [`RenderCommand::ViewQuery`] and
/// [`RenderCommand::ItemQuery`] are fetched from the ECS and passed to the command.
pub struct RenderCommandState<P: PhaseItem + 'static, C: RenderCommand<P>> {
state: SystemState<C::Param>,
view: QueryState<C::ViewQuery>,
entity: QueryState<C::ItemQuery>,
}
impl<P: PhaseItem, C: RenderCommand<P>> RenderCommandState<P, C> {
/// Creates a new [`RenderCommandState`] for the [`RenderCommand`].
pub fn new(world: &mut World) -> Self {
Self {
state: SystemState::new(world),
view: world.query(),
entity: world.query(),
}
}
}
impl<P: PhaseItem, C: RenderCommand<P> + Send + Sync + 'static> Draw<P> for RenderCommandState<P, C>
where
C::Param: ReadOnlySystemParam,
{
/// Prepares the render command to be used. This is called once and only once before the phase
/// begins. There may be zero or more [`draw`](RenderCommandState::draw) calls following a call to this function.
fn prepare(&mut self, world: &'_ World) {
self.state.update_archetypes(world);
self.view.update_archetypes(world);
self.entity.update_archetypes(world);
}
/// Fetches the ECS parameters for the wrapped [`RenderCommand`] and then renders it.
fn draw<'w>(
&mut self,
world: &'w World,
pass: &mut TrackedRenderPass<'w>,
view: Entity,
item: &P,
) -> Result<(), DrawError> {
let param = self.state.get_manual(world);
let view = match self.view.get_manual(world, view) {
Ok(view) => view,
Err(err) => match err {
QueryEntityError::NoSuchEntity(_) => return Err(DrawError::ViewEntityNotFound),
QueryEntityError::QueryDoesNotMatch(_, _)
| QueryEntityError::AliasedMutability(_) => {
return Err(DrawError::InvalidViewQuery)
}
},
};
let entity = self.entity.get_manual(world, item.entity()).ok();
match C::render(item, view, entity, param, pass) {
RenderCommandResult::Success | RenderCommandResult::Skip => Ok(()),
RenderCommandResult::Failure(reason) => Err(DrawError::RenderCommandFailure(reason)),
}
}
}
/// Registers a [`RenderCommand`] as a [`Draw`] function.
/// They are stored inside the [`DrawFunctions`] resource of the app.
pub trait AddRenderCommand {
/// Adds the [`RenderCommand`] for the specified render phase to the app.
fn add_render_command<P: PhaseItem, C: RenderCommand<P> + Send + Sync + 'static>(
&mut self,
) -> &mut Self
where
C::Param: ReadOnlySystemParam;
}
impl AddRenderCommand for SubApp {
fn add_render_command<P: PhaseItem, C: RenderCommand<P> + Send + Sync + 'static>(
&mut self,
) -> &mut Self
where
C::Param: ReadOnlySystemParam,
{
let draw_function = RenderCommandState::<P, C>::new(self.world_mut());
let draw_functions = self
.world()
.get_resource::<DrawFunctions<P>>()
.unwrap_or_else(|| {
panic!(
"DrawFunctions<{}> must be added to the world as a resource \
before adding render commands to it",
core::any::type_name::<P>(),
);
});
draw_functions.write().add_with::<C, _>(draw_function);
self
}
}
impl AddRenderCommand for App {
fn add_render_command<P: PhaseItem, C: RenderCommand<P> + Send + Sync + 'static>(
&mut self,
) -> &mut Self
where
C::Param: ReadOnlySystemParam,
{
SubApp::add_render_command::<P, C>(self.main_mut());
self
}
}