pub struct RenderCommandState<P: PhaseItem + 'static, C: RenderCommand<P>> { /* private fields */ }
Expand description
Wraps a RenderCommand
into a state so that it can be used as a Draw
function.
The RenderCommand::Param
, RenderCommand::ViewQuery
and
RenderCommand::ItemQuery
are fetched from the ECS and passed to the command.
Implementations§
Source§impl<P: PhaseItem, C: RenderCommand<P>> RenderCommandState<P, C>
impl<P: PhaseItem, C: RenderCommand<P>> RenderCommandState<P, C>
Sourcepub fn new(world: &mut World) -> Self
pub fn new(world: &mut World) -> Self
Creates a new RenderCommandState
for the RenderCommand
.
Trait Implementations§
Source§impl<P: PhaseItem, C: RenderCommand<P> + Send + Sync + 'static> Draw<P> for RenderCommandState<P, C>where
C::Param: ReadOnlySystemParam,
impl<P: PhaseItem, C: RenderCommand<P> + Send + Sync + 'static> Draw<P> for RenderCommandState<P, C>where
C::Param: ReadOnlySystemParam,
Auto Trait Implementations§
impl<P, C> Freeze for RenderCommandState<P, C>where
<<C as RenderCommand<P>>::Param as SystemParam>::State: Freeze,
<<C as RenderCommand<P>>::ViewQuery as WorldQuery>::State: Freeze,
<<C as RenderCommand<P>>::ItemQuery as WorldQuery>::State: Freeze,
impl<P, C> RefUnwindSafe for RenderCommandState<P, C>where
<<C as RenderCommand<P>>::Param as SystemParam>::State: RefUnwindSafe,
<<C as RenderCommand<P>>::ViewQuery as WorldQuery>::State: RefUnwindSafe,
<<C as RenderCommand<P>>::ItemQuery as WorldQuery>::State: RefUnwindSafe,
impl<P, C> Send for RenderCommandState<P, C>
impl<P, C> Sync for RenderCommandState<P, C>
impl<P, C> Unpin for RenderCommandState<P, C>where
<<C as RenderCommand<P>>::Param as SystemParam>::State: Unpin,
<<C as RenderCommand<P>>::ViewQuery as WorldQuery>::State: Unpin,
<<C as RenderCommand<P>>::ItemQuery as WorldQuery>::State: Unpin,
impl<P, C> UnwindSafe for RenderCommandState<P, C>where
<<C as RenderCommand<P>>::Param as SystemParam>::State: UnwindSafe,
<<C as RenderCommand<P>>::ViewQuery as WorldQuery>::State: UnwindSafe,
<<C as RenderCommand<P>>::ItemQuery as WorldQuery>::State: UnwindSafe,
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
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can
then be further downcast
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fn as_any(&self) -> &(dyn Any + 'static)
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’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
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variant of Either<Self, Self>
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Converts self
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