pub struct Fixed { /* private fields */ }
Expand description
The fixed timestep game clock following virtual time.
A specialization of the Time
structure. For method documentation, see
Time<Fixed>
.
It is automatically inserted as a resource by
TimePlugin
and updated based on
Time<Virtual>
. The fixed clock is automatically set as the
generic Time
resource during FixedUpdate
schedule processing.
The fixed timestep clock advances in fixed-size increments, which is extremely useful for writing logic (like physics) that should have consistent behavior, regardless of framerate.
The default timestep()
is 64 hertz, or 15625
microseconds. This value was chosen because using 60 hertz has the potential
for a pathological interaction with the monitor refresh rate where the game
alternates between running two fixed timesteps and zero fixed timesteps per
frame (for example when running two fixed timesteps takes longer than a
frame). Additionally, the value is a power of two which losslessly converts
into f32
and f64
.
To run a system on a fixed timestep, add it to one of the FixedMain
schedules, most commonly FixedUpdate
.
This schedule is run a number of times between
PreUpdate
and Update
according to the accumulated overstep()
time divided by
the timestep()
. This means the schedule may run 0, 1 or
more times during a single update (which typically corresponds to a rendered
frame).
Time<Fixed>
and the generic Time
resource will report a
delta()
equal to timestep()
and always
grow elapsed()
by one timestep()
per
iteration.
The fixed timestep clock follows the Time<Virtual>
clock, which
means it is affected by pause()
,
set_relative_speed()
and
set_max_delta()
from virtual time. If the virtual
clock is paused, the FixedUpdate
schedule will
not run. It is guaranteed that the elapsed()
time in
Time<Fixed>
is always between the previous elapsed()
and the current
elapsed()
value in Time<Virtual>
, so the values are compatible.
Changing the timestep size while the game is running should not normally be
done, as having a regular interval is the point of this schedule, but it may
be necessary for effects like “bullet-time” if the normal granularity of the
fixed timestep is too big for the slowed down time. In this case,
set_timestep()
and be called to set a new value. The
new value will be used immediately for the next run of the
FixedUpdate
schedule, meaning that it will affect
the delta()
value for the very next
FixedUpdate
, even if it is still during the same
frame. Any overstep()
present in the accumulator will be
processed according to the new timestep()
value.
Trait Implementations§
Source§impl FromReflect for Fixed
impl FromReflect for Fixed
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for Fixed
impl GetTypeRegistration for Fixed
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialReflect for Fixed
impl PartialReflect for Fixed
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn clone_value(&self) -> Box<dyn PartialReflect>
fn clone_value(&self) -> Box<dyn PartialReflect>
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self: Box<Self>,
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fn try_as_reflect(&self) -> Option<&dyn Reflect>
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fn serializable(&self) -> Option<Serializable<'_>>
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl Reflect for Fixed
impl Reflect for Fixed
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any
. Read moreSource§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
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fn as_reflect(&self) -> &dyn Reflect
Source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Source§impl Struct for Fixed
impl Struct for Fixed
Source§fn field(&self, name: &str) -> Option<&dyn PartialReflect>
fn field(&self, name: &str) -> Option<&dyn PartialReflect>
name
as a &dyn PartialReflect
.Source§fn field_mut(&mut self, name: &str) -> Option<&mut dyn PartialReflect>
fn field_mut(&mut self, name: &str) -> Option<&mut dyn PartialReflect>
name
as a
&mut dyn PartialReflect
.Source§fn field_at(&self, index: usize) -> Option<&dyn PartialReflect>
fn field_at(&self, index: usize) -> Option<&dyn PartialReflect>
index
as a
&dyn PartialReflect
.Source§fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>
fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>
index
as a &mut dyn PartialReflect
.Source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index
.Source§fn iter_fields(&self) -> FieldIter<'_>
fn iter_fields(&self) -> FieldIter<'_>
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fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.Source§fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None
if TypeInfo
is not available.Source§impl TypePath for Fixed
impl TypePath for Fixed
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
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fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
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fn crate_name() -> Option<&'static str>
impl Copy for Fixed
Auto Trait Implementations§
impl Freeze for Fixed
impl RefUnwindSafe for Fixed
impl Send for Fixed
impl Sync for Fixed
impl Unpin for Fixed
impl UnwindSafe for Fixed
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impl<T> BorrowMut<T> for Twhere
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