pub struct ImageNodeBindGroups {
pub values: HashMap<AssetId<Image>, BindGroup>,
}
Fields§
§values: HashMap<AssetId<Image>, BindGroup>
Trait Implementations§
Source§impl Default for ImageNodeBindGroups
impl Default for ImageNodeBindGroups
Source§fn default() -> ImageNodeBindGroups
fn default() -> ImageNodeBindGroups
Returns the “default value” for a type. Read more
impl Resource for ImageNodeBindGroups
Auto Trait Implementations§
impl Freeze for ImageNodeBindGroups
impl !RefUnwindSafe for ImageNodeBindGroups
impl Send for ImageNodeBindGroups
impl Sync for ImageNodeBindGroups
impl Unpin for ImageNodeBindGroups
impl !UnwindSafe for ImageNodeBindGroups
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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T: Any,
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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