pub struct SetUiMaterialBindGroup<M: UiMaterial, const I: usize>(/* private fields */);
Trait Implementations§
Source§impl<P: PhaseItem, M: UiMaterial, const I: usize> RenderCommand<P> for SetUiMaterialBindGroup<M, I>
impl<P: PhaseItem, M: UiMaterial, const I: usize> RenderCommand<P> for SetUiMaterialBindGroup<M, I>
Source§type Param = Res<'static, RenderAssets<PreparedUiMaterial<M>>>
type Param = Res<'static, RenderAssets<PreparedUiMaterial<M>>>
Specifies the general ECS data (e.g. resources) required by
RenderCommand::render
. Read moreSource§type ViewQuery = ()
type ViewQuery = ()
Specifies the ECS data of the view entity required by
RenderCommand::render
. Read moreSource§type ItemQuery = &'static UiMaterialBatch<M>
type ItemQuery = &'static UiMaterialBatch<M>
Specifies the ECS data of the item entity required by
RenderCommand::render
. Read moreSource§fn render<'w>(
_item: &P,
_view: (),
material_handle: Option<ROQueryItem<'_, Self::ItemQuery>>,
materials: SystemParamItem<'w, '_, Self::Param>,
pass: &mut TrackedRenderPass<'w>,
) -> RenderCommandResult
fn render<'w>( _item: &P, _view: (), material_handle: Option<ROQueryItem<'_, Self::ItemQuery>>, materials: SystemParamItem<'w, '_, Self::Param>, pass: &mut TrackedRenderPass<'w>, ) -> RenderCommandResult
Renders a
PhaseItem
by recording commands (e.g. setting pipelines, binding bind groups,
issuing draw calls, etc.) via the TrackedRenderPass
.Auto Trait Implementations§
impl<M, const I: usize> Freeze for SetUiMaterialBindGroup<M, I>
impl<M, const I: usize> RefUnwindSafe for SetUiMaterialBindGroup<M, I>where
M: RefUnwindSafe,
impl<M, const I: usize> Send for SetUiMaterialBindGroup<M, I>
impl<M, const I: usize> Sync for SetUiMaterialBindGroup<M, I>
impl<M, const I: usize> Unpin for SetUiMaterialBindGroup<M, I>where
M: Unpin,
impl<M, const I: usize> UnwindSafe for SetUiMaterialBindGroup<M, I>where
M: UnwindSafe,
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
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.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more