bevy_ui::widget

Struct ImageNode

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pub struct ImageNode {
    pub color: Color,
    pub image: Handle<Image>,
    pub texture_atlas: Option<TextureAtlas>,
    pub flip_x: bool,
    pub flip_y: bool,
    pub rect: Option<Rect>,
    pub image_mode: NodeImageMode,
}
Expand description

A UI Node that renders an image.

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§color: Color

The tint color used to draw the image.

This is multiplied by the color of each pixel in the image. The field value defaults to solid white, which will pass the image through unmodified.

§image: Handle<Image>

Handle to the texture.

This defaults to a TRANSPARENT_IMAGE_HANDLE, which points to a fully transparent 1x1 texture.

§texture_atlas: Option<TextureAtlas>

The (optional) texture atlas used to render the image.

§flip_x: bool

Whether the image should be flipped along its x-axis.

§flip_y: bool

Whether the image should be flipped along its y-axis.

§rect: Option<Rect>

An optional rectangle representing the region of the image to render, instead of rendering the full image. This is an easy one-off alternative to using a TextureAtlas.

When used with a TextureAtlas, the rect is offset by the atlas’s minimal (top-left) corner position.

§image_mode: NodeImageMode

Controls how the image is altered to fit within the layout and how the layout algorithm determines the space to allocate for the image.

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impl ImageNode

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pub fn new(texture: Handle<Image>) -> Self

Create a new ImageNode with the given texture.

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pub fn solid_color(color: Color) -> Self

Create a solid color ImageNode.

This is primarily useful for debugging / mocking the extents of your image.

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pub fn from_atlas_image(image: Handle<Image>, atlas: TextureAtlas) -> Self

Create a ImageNode from an image, with an associated texture atlas

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pub const fn with_color(self, color: Color) -> Self

Set the color tint

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pub const fn with_flip_x(self) -> Self

Flip the image along its x-axis

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pub const fn with_flip_y(self) -> Self

Flip the image along its y-axis

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pub const fn with_rect(self, rect: Rect) -> Self

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pub const fn with_mode(self, mode: NodeImageMode) -> Self

Trait Implementations§

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impl Clone for ImageNode

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fn clone(&self) -> ImageNode

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for ImageNode
where Self: Send + Sync + 'static,

Required Components: Node, ImageNodeSize, ContentSize.

A component’s Required Components are inserted whenever it is inserted. Note that this will also insert the required components of the required components, recursively, in depth-first order.

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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fn register_required_components( requiree: ComponentId, components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, inheritance_depth: u16, )

Registers required components.
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fn register_component_hooks(hooks: &mut ComponentHooks)

Called when registering this component, allowing mutable access to its ComponentHooks.
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impl Debug for ImageNode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ImageNode

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fn default() -> Self

A transparent 1x1 image with a solid white tint.

§Warning

This will be invisible by default. To set this to a visible image, you need to set the texture field to a valid image handle, or use Handle<Image>’s default 1x1 solid white texture (as is done in ImageNode::solid_color).

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impl From<Handle<Image>> for ImageNode

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fn from(texture: Handle<Image>) -> Self

Converts to this type from the input type.
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impl FromReflect for ImageNode
where ImageNode: Any + Send + Sync, Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, NodeImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for ImageNode
where ImageNode: Any + Send + Sync, Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, NodeImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl PartialReflect for ImageNode
where ImageNode: Any + Send + Sync, Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, NodeImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn clone_value(&self) -> Box<dyn PartialReflect>

Clones the value as a Reflect trait object. Read more
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fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Self>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn try_into_reflect( self: Box<Self>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>

Attempts to cast this type to a boxed, fully-reflected value.
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fn try_as_reflect(&self) -> Option<&dyn Reflect>

Attempts to cast this type to a fully-reflected value.
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fn try_as_reflect_mut(&mut self) -> Option<&mut dyn Reflect>

Attempts to cast this type to a mutable, fully-reflected value.
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fn into_partial_reflect(self: Box<Self>) -> Box<dyn PartialReflect>

Casts this type to a boxed, reflected value. Read more
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fn as_partial_reflect(&self) -> &dyn PartialReflect

Casts this type to a reflected value. Read more
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fn as_partial_reflect_mut(&mut self) -> &mut dyn PartialReflect

Casts this type to a mutable, reflected value. Read more
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fn reflect_partial_eq(&self, value: &dyn PartialReflect) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result

Debug formatter for the value. Read more
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))

Applies a reflected value to this value. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Reflect for ImageNode
where ImageNode: Any + Send + Sync, Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, NodeImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn into_any(self: Box<Self>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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fn as_any(&self) -> &dyn Any

Returns the value as a &dyn Any. Read more
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fn as_any_mut(&mut self) -> &mut dyn Any

Returns the value as a &mut dyn Any. Read more
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fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>

Casts this type to a boxed, fully-reflected value.
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fn as_reflect(&self) -> &dyn Reflect

Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut dyn Reflect

Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl Struct for ImageNode
where ImageNode: Any + Send + Sync, Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, NodeImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn field(&self, name: &str) -> Option<&dyn PartialReflect>

Returns a reference to the value of the field named name as a &dyn PartialReflect.
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fn field_mut(&mut self, name: &str) -> Option<&mut dyn PartialReflect>

Returns a mutable reference to the value of the field named name as a &mut dyn PartialReflect.
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fn field_at(&self, index: usize) -> Option<&dyn PartialReflect>

Returns a reference to the value of the field with index index as a &dyn PartialReflect.
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fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>

Returns a mutable reference to the value of the field with index index as a &mut dyn PartialReflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a DynamicStruct.
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>

Will return None if TypeInfo is not available.
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impl TypePath for ImageNode
where ImageNode: Any + Send + Sync,

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for ImageNode
where ImageNode: Any + Send + Sync, Color: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Handle<Image>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<TextureAtlas>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, bool: FromReflect + TypePath + MaybeTyped + RegisterForReflection, Option<Rect>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, NodeImageMode: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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Immutably borrows from an owned value. Read more
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impl<C> Bundle for C
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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
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fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )

Registers components that are required by the components in this Bundle.
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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn downcast(&self) -> &T

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