pub struct SeatView {
pub stun_state: Option<StunState>,
pub player_number: PlayerNumber,
pub items: Vec<Item>,
}
Fields§
§stun_state: Option<StunState>
§player_number: PlayerNumber
§items: Vec<Item>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for SeatView
impl RefUnwindSafe for SeatView
impl Send for SeatView
impl Sync for SeatView
impl Unpin for SeatView
impl UnwindSafe for SeatView
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more