pub struct GameModifiers {
pub shotgun_sawn: bool,
pub turn_order_inverted: bool,
}
Fields§
§shotgun_sawn: bool
§turn_order_inverted: bool
Trait Implementations§
Source§impl Clone for GameModifiers
impl Clone for GameModifiers
Source§fn clone(&self) -> GameModifiers
fn clone(&self) -> GameModifiers
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GameModifiers
impl Debug for GameModifiers
Source§impl Default for GameModifiers
impl Default for GameModifiers
Source§fn default() -> GameModifiers
fn default() -> GameModifiers
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for GameModifiers
impl RefUnwindSafe for GameModifiers
impl Send for GameModifiers
impl Sync for GameModifiers
impl Unpin for GameModifiers
impl UnwindSafe for GameModifiers
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more