Enum cedar_policy_core::ast::EntityReference
source · pub enum EntityReference {
EUID(Arc<EntityUID>),
Slot,
}
Expand description
A reference to an EntityUID that may be a Slot
Variants§
Implementations§
Trait Implementations§
source§impl Clone for EntityReference
impl Clone for EntityReference
source§fn clone(&self) -> EntityReference
fn clone(&self) -> EntityReference
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for EntityReference
impl Debug for EntityReference
source§impl<'de> Deserialize<'de> for EntityReference
impl<'de> Deserialize<'de> for EntityReference
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl From<EntityUID> for EntityReference
impl From<EntityUID> for EntityReference
source§impl Hash for EntityReference
impl Hash for EntityReference
source§impl PartialEq<EntityReference> for EntityReference
impl PartialEq<EntityReference> for EntityReference
source§fn eq(&self, other: &EntityReference) -> bool
fn eq(&self, other: &EntityReference) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl Serialize for EntityReference
impl Serialize for EntityReference
impl Eq for EntityReference
impl StructuralEq for EntityReference
impl StructuralPartialEq for EntityReference
Auto Trait Implementations§
impl RefUnwindSafe for EntityReference
impl Send for EntityReference
impl Sync for EntityReference
impl Unpin for EntityReference
impl UnwindSafe for EntityReference
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more