Struct cgmath::AffineMatrix3
source · pub struct AffineMatrix3<S> {
pub mat: Matrix4<S>,
}
Expand description
A homogeneous transformation matrix.
Fields§
§mat: Matrix4<S>
Trait Implementations§
source§impl<S: Clone> Clone for AffineMatrix3<S>
impl<S: Clone> Clone for AffineMatrix3<S>
source§fn clone(&self) -> AffineMatrix3<S>
fn clone(&self) -> AffineMatrix3<S>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<S: Decodable> Decodable for AffineMatrix3<S>
impl<S: Decodable> Decodable for AffineMatrix3<S>
source§impl<S: Encodable> Encodable for AffineMatrix3<S>
impl<S: Encodable> Encodable for AffineMatrix3<S>
source§impl<S: BaseNum> From<AffineMatrix3<S>> for Matrix4<S>
impl<S: BaseNum> From<AffineMatrix3<S>> for Matrix4<S>
source§fn from(aff: AffineMatrix3<S>) -> Matrix4<S>
fn from(aff: AffineMatrix3<S>) -> Matrix4<S>
Converts to this type from the input type.
source§impl<S: BaseFloat> Transform<Point3<S>> for AffineMatrix3<S>
impl<S: BaseFloat> Transform<Point3<S>> for AffineMatrix3<S>
source§fn one() -> AffineMatrix3<S>
fn one() -> AffineMatrix3<S>
Create an identity transformation. That is, a transformation which
does nothing.
source§fn look_at(
eye: Point3<S>,
center: Point3<S>,
up: Vector3<S>
) -> AffineMatrix3<S>
fn look_at( eye: Point3<S>, center: Point3<S>, up: Vector3<S> ) -> AffineMatrix3<S>
Create a transformation that rotates a vector to look at
center
from
eye
, using up
for orientation.source§fn transform_vector(&self, vec: Vector3<S>) -> Vector3<S>
fn transform_vector(&self, vec: Vector3<S>) -> Vector3<S>
Transform a vector using this transform.
source§fn transform_point(&self, point: Point3<S>) -> Point3<S>
fn transform_point(&self, point: Point3<S>) -> Point3<S>
Transform a point using this transform.
source§fn concat(&self, other: &AffineMatrix3<S>) -> AffineMatrix3<S>
fn concat(&self, other: &AffineMatrix3<S>) -> AffineMatrix3<S>
Combine this transform with another, yielding a new transformation
which has the effects of both.
source§fn invert(&self) -> Option<AffineMatrix3<S>>
fn invert(&self) -> Option<AffineMatrix3<S>>
Create a transform that “un-does” this one.
source§fn transform_as_point(&self, vec: P::Vector) -> P::Vector
fn transform_as_point(&self, vec: P::Vector) -> P::Vector
Transform a vector as a point using this transform.
source§fn concat_self(&mut self, other: &Self)
fn concat_self(&mut self, other: &Self)
Combine this transform with another, in-place.
source§fn invert_self(&mut self)
fn invert_self(&mut self)
Invert this transform in-place, failing if the transformation is not
invertible.
impl<S: Copy> Copy for AffineMatrix3<S>
impl<S: BaseFloat> Transform3<S> for AffineMatrix3<S>
Auto Trait Implementations§
impl<S> RefUnwindSafe for AffineMatrix3<S>where S: RefUnwindSafe,
impl<S> Send for AffineMatrix3<S>where S: Send,
impl<S> Sync for AffineMatrix3<S>where S: Sync,
impl<S> Unpin for AffineMatrix3<S>where S: Unpin,
impl<S> UnwindSafe for AffineMatrix3<S>where S: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more