pub trait Rotation3<S: BaseFloat>: Rotation<Point3<S>> + Into<Matrix3<S>> + Into<Basis3<S>> + Into<Quaternion<S>> {
// Required methods
fn from_axis_angle(axis: Vector3<S>, angle: Rad<S>) -> Self;
fn from_euler(x: Rad<S>, y: Rad<S>, z: Rad<S>) -> Self;
// Provided methods
fn from_angle_x(theta: Rad<S>) -> Self { ... }
fn from_angle_y(theta: Rad<S>) -> Self { ... }
fn from_angle_z(theta: Rad<S>) -> Self { ... }
}
Expand description
A three-dimensional rotation.
Required Methods§
sourcefn from_axis_angle(axis: Vector3<S>, angle: Rad<S>) -> Self
fn from_axis_angle(axis: Vector3<S>, angle: Rad<S>) -> Self
Create a rotation using an angle around a given axis.
sourcefn from_euler(x: Rad<S>, y: Rad<S>, z: Rad<S>) -> Self
fn from_euler(x: Rad<S>, y: Rad<S>, z: Rad<S>) -> Self
Create a rotation from a set of euler angles.
Parameters
x
: the angular rotation around thex
axis (pitch).y
: the angular rotation around they
axis (yaw).z
: the angular rotation around thez
axis (roll).
Provided Methods§
sourcefn from_angle_x(theta: Rad<S>) -> Self
fn from_angle_x(theta: Rad<S>) -> Self
Create a rotation from an angle around the x
axis (pitch).
sourcefn from_angle_y(theta: Rad<S>) -> Self
fn from_angle_y(theta: Rad<S>) -> Self
Create a rotation from an angle around the y
axis (yaw).
sourcefn from_angle_z(theta: Rad<S>) -> Self
fn from_angle_z(theta: Rad<S>) -> Self
Create a rotation from an angle around the z
axis (roll).