use std::path::Path;
use cc::Build;
fn main() {
let src = Path::new("src");
let mut build = Build::new();
for dir in ac_ffmpeg_build::ffmpeg_include_dirs(true) {
build.include(dir);
}
println!("cargo:rerun-if-changed={}", src.display());
build
.file(src.join("features.c"))
.compile("ac-ffmpeg-features-cc");
}