Amethyst Networking
The networking crate for the amethyst
game engine. This crate provides the API and functionality which application developers will normally use to develop multiplayer games. The main engine can be found at https://amethyst.rs.
This project is still at an early stage. We are currently designing and implementing a fast/robust networking system on top of specs. To exercise our implementation, we are creating a small test game which we will make public when we feel it's in a good place. Eventually, as we gain more confidence in our solution, we will move stable functionality over from that game to amethyst network.
Currently, amethyst network supports:
- Reliable (ordered, sequenced) UDP.
- Unreliable (sequenced) UDP.
- Connect/Disconnect events from clients.
- Automatic creation of
NetConnection
on client connect. - Automatic Fragmentation of big packets
We use laminar as the application layer communication protocol.
Contribution
Unless you explicitly state otherwise, any Contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
For more information or help, please come find us on the amethyst discord server's #net
channel. We are working on architecture, design, and roadmaps and can definitely use some helping hands, don't hesitate :).
License
Licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE or https://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or https://opensource.org/licenses/MIT) at your option.