amethyst_test 0.15.3

Amethyst test utilities crate
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Test harness to support testing of Amethyst types, including: * `Bundle` * `State` * `System` * Resource loading. * Arbitrary types that `System`s use during processing. The test harness minimizes boilerplate code to set up an Amethyst `Application` with common bundles, and can take in logic that is normally masked behind a number of layers through a thin interface. # Usage The following shows a simple example of testing a `State`. More examples are in the [Examples](#Examples) section. ```rust # use std::marker::PhantomData; # # use amethyst_test::prelude::*; # use amethyst::{ # ecs::prelude::*, # prelude::*, # }; # # #[derive(Debug)] # struct LoadResource; # # #[derive(Debug)] # struct LoadingState; # # impl LoadingState { # fn new() -> Self { # LoadingState # } # } # # impl<'a, 'b, E> State, E> for LoadingState # where # E: Send + Sync + 'static, # { # fn update(&mut self, data: StateData<'_, GameData<'_, '_>>) -> Trans, E> { # data.data.update(&data.world); # # data.world.insert(LoadResource); # # Trans::Pop # } # } # // #[test] fn loading_state_adds_load_resource() { assert!( AmethystApplication::blank() .with_state(|| LoadingState::new()) .with_assertion(|world| { world.read_resource::(); }) .run() .is_ok() ); } # # loading_state_adds_load_resource(); ``` The Amethyst application is initialized with one of the following functions, each providing a different set of bundles: ```rust,no_run use amethyst_test::prelude::*; #[test] fn test_name() { // Start with no bundles AmethystApplication::blank(); // Start with the following bundles: // // * `TransformBundle` // * `InputBundle` // * `UiBundle` // // The type parameters here are the Axis and Action types for the // `InputBundle` and `UiBundle`. use amethyst::input::StringBindings; AmethystApplication::ui_base::(); // If you need types from the rendering bundle, make sure you have // the `"test-support"` feature enabled: // // ```toml // # Cargo.toml // amethyst = { version = "..", features = ["test-support"] } // ``` // // Then you can include the `RenderEmptyBundle`: use amethyst::renderer::{types::DefaultBackend, RenderEmptyBundle}; AmethystApplication::blank() .with_bundle(RenderEmptyBundle::::new()); } ``` Next, attach the logic you wish to test using the various `.with_*(..)` methods: ```rust,no_run # use amethyst::{ # core::bundle::SystemBundle, # ecs::prelude::*, # prelude::*, # }; # # #[derive(Debug)] # struct MySystem; # # impl<'s> System<'s> for MySystem { # type SystemData = (); # fn run(&mut self, _: Self::SystemData) {} # } # #[test] fn test_name() { let visibility = false; // Whether the window should be shown AmethystApplication::render_base::("test_name", visibility) .with_bundle(MyBundle::new()) // Registers a bundle. .with_bundle_fn(|| MyNonSendBundle::new()) // Registers a `!Send` bundle. .with_resource(MyResource::new()) // Adds a resource to the world. .with_system(MySystem, "my_sys", &[]) // Registers a system with the main // dispatcher. // These are run in the order they are invoked. // You may invoke them multiple times. .with_setup(|world| { /* do something */ }) .with_state(|| MyState::new()) .with_effect(|world| { /* do something */ }) .with_assertion(|world| { /* do something */ }) // ... } ``` Finally, call `.run()` to run the application. This returns `amethyst::Result<()>`, so you can wrap it in an `assert!(..);`: ```rust,no_run #[test] fn test_name() { let visibility = false; // Whether the window should be shown assert!( AmethystApplication::render_base("test_name", visibility) // ... .run() .is_ok() ); } ``` # Examples Testing a bundle: ```rust # use amethyst_test::prelude::*; # use amethyst::{ # core::bundle::SystemBundle, # ecs::prelude::*, # prelude::*, # }; # # #[derive(Debug)] # struct ApplicationResource; # # #[derive(Debug)] # struct MySystem; # # impl<'s> System<'s> for MySystem { # type SystemData = ReadExpect<'s, ApplicationResource>; # # fn run(&mut self, _: Self::SystemData) {} # } # # #[derive(Debug)] # struct MyBundle; # impl<'a, 'b> SystemBundle<'a, 'b> for MyBundle { # fn build(self, world: &mut World, builder: &mut DispatcherBuilder<'a, 'b>) # -> amethyst::Result<()> { # world.insert(ApplicationResource); # builder.add(MySystem, "my_system", &[]); # Ok(()) # } # } # // #[test] fn bundle_registers_system_with_resource() { assert!( AmethystApplication::blank() .with_bundle(MyBundle) .with_assertion(|world| { world.read_resource::(); }) .run() .is_ok() ); } # # bundle_registers_system_with_resource(); ``` Testing a system: ```rust # use amethyst_test::prelude::*; # use amethyst::{ # ecs::prelude::*, # prelude::*, # }; # # struct MyComponent(pub i32); # # impl Component for MyComponent { # type Storage = DenseVecStorage; # } # # #[derive(Debug)] # struct MySystem; # # impl<'s> System<'s> for MySystem { # type SystemData = WriteStorage<'s, MyComponent>; # # fn run(&mut self, mut my_component_storage: Self::SystemData) { # for mut my_component in (&mut my_component_storage).join() { # my_component.0 += 1 # } # } # } # // #[test] fn system_increases_component_value_by_one() { assert!( AmethystApplication::blank() .with_system(MySystem, "my_system", &[]) .with_effect(|world| { let entity = world.create_entity().with(MyComponent(0)).build(); world.insert(EffectReturn(entity)); }) .with_assertion(|world| { let entity = world.read_resource::>().0.clone(); let my_component_storage = world.read_storage::(); let my_component = my_component_storage .get(entity) .expect("Entity should have a `MyComponent` component."); // If the system ran, the value in the `MyComponent` should be 1. assert_eq!(1, my_component.0); }) .run() .is_ok() ); } # # system_increases_component_value_by_one(); ``` Testing a System in a custom dispatcher. This is useful when your system must run *after* some setup has been done: ```rust # use amethyst_test::prelude::*; # use amethyst::{ # ecs::prelude::*, # prelude::*, # }; # # // !Default # struct MyResource(pub i32); # # #[derive(Debug)] # struct MySystem; # # impl<'s> System<'s> for MySystem { # type SystemData = WriteExpect<'s, MyResource>; # # fn run(&mut self, mut my_resource: Self::SystemData) { # my_resource.0 += 1 # } # } # // #[test] fn system_increases_resource_value_by_one() { assert!( AmethystApplication::blank() .with_setup(|world| { world.insert(MyResource(0)); }) .with_system_single(MySystem, "my_system", &[]) .with_assertion(|world| { let my_resource = world.read_resource::(); // If the system ran, the value in the `MyResource` should be 1. assert_eq!(1, my_resource.0); }) .run() .is_ok() ); } # # system_increases_resource_value_by_one(); ```