# artnet_protocol
Contains the [ArtCommand](struct.ArtCommand.html) enum which holds the entire ArtNet protocol v4, as per [https://artisticlicence.com/WebSiteMaster/User%20Guides/art-net.pdf](https://artisticlicence.com/WebSiteMaster/User%20Guides/art-net.pdf)
```rust
use artnet_protocol::*;
use std::net::{UdpSocket, ToSocketAddrs};
let socket = UdpSocket::bind(("0.0.0.0", 6454)).unwrap();
let broadcast_addr = ("255.255.255.255", 6454).to_socket_addrs().unwrap().next().unwrap();
socket.set_broadcast(true).unwrap();
let buff = ArtCommand::Poll(Poll::default()).write_to_buffer().unwrap();
socket.send_to(&buff, &broadcast_addr).unwrap();
loop {
let mut buffer = [0u8; 1024];
let (length, addr) = socket.recv_from(&mut buffer).unwrap();
let command = ArtCommand::from_buffer(&buffer[..length]).unwrap();
println!("Received {:?}", command);
match command {
ArtCommand::Poll(poll) => {
// This will most likely be our own poll request, as this is broadcast to all devices on the network
},
ArtCommand::PollReply(reply) => {
// This is an ArtNet node on the network. We can send commands to it like this:
let command = ArtCommand::Output(Output {
length: 5, // must match your data.len()
data: vec![1, 2, 3, 4, 5], // The data we're sending to the node
..Output::default()
});
let bytes = command.write_to_buffer().unwrap();
socket.send_to(&bytes, &addr).unwrap();
},
_ => {}
}
}
```
License: MIT