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//! A basic `Variable` implementation. //! //! `FunctionBuilderContext`, `FunctionBuilder`, and related types have a `Variable` //! type parameter, to allow frontends that identify variables with //! their own index types to use them directly. Frontends which don't //! can use the `Variable` defined here. use cranelift_codegen::entity::EntityRef; use std::u32; ///! An opaque reference to a variable. #[derive(Copy, Clone, PartialEq, Eq, Debug)] pub struct Variable(u32); impl Variable { /// Create a new Variable with the given index. pub fn with_u32(index: u32) -> Self { debug_assert!(index < u32::MAX); Variable(index) } } impl EntityRef for Variable { fn new(index: usize) -> Self { debug_assert!(index < (u32::MAX as usize)); Variable(index as u32) } fn index(self) -> usize { self.0 as usize } }