deno_webgpu 0.146.0

WebGPU implementation for Deno
Documentation
# Copyright 2018-2024 the Deno authors. All rights reserved. MIT license.

[package]
name = "deno_webgpu"
version = "0.146.0"
authors = ["the Deno authors"]
edition.workspace = true
license = "MIT"
readme = "README.md"
repository = "https://github.com/gfx-rs/wgpu"
description = "WebGPU implementation for Deno"

[lib]
path = "lib.rs"

[features]
angle = []
vulkan-portability = []

# We make all dependencies conditional on not being wasm,
# so the whole workspace can built as wasm.
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
deno_core.workspace = true
serde = { workspace = true, features = ["derive"] }
tokio = { workspace = true, features = ["full"] }
wgpu-types = { workspace = true, features = ["serde"] }
raw-window-handle = { workspace = true }
thiserror.workspace = true

[target.'cfg(not(target_arch = "wasm32"))'.dependencies.wgpu-core]
workspace = true
features = [
  "raw-window-handle",
  "trace",
  "replay",
  "serde",
  "strict_asserts",
  "wgsl",
  "gles",
]

# We want the wgpu-core Metal backend on macOS and iOS.
[target.'cfg(any(target_os = "macos", target_os = "ios"))'.dependencies.wgpu-core]
workspace = true
features = ["metal"]

# We want the wgpu-core Direct3D backend on Windows.
[target.'cfg(windows)'.dependencies.wgpu-core]
workspace = true
features = ["dx12"]

# We want the wgpu-core Vulkan backend on Unix (but not Emscripten) and Windows.
[target.'cfg(any(windows, all(unix, not(target_os = "emscripten"))))'.dependencies.wgpu-core]
workspace = true
features = ["vulkan"]