egui-wgpu 0.28.1

Bindings for using egui natively using the wgpu library
Documentation
[package]
name = "egui-wgpu"
version.workspace = true
description = "Bindings for using egui natively using the wgpu library"
authors = [
  "Nils Hasenbanck <nils@hasenbanck.de>",
  "embotech <opensource@embotech.com>",
  "Emil Ernerfeldt <emil.ernerfeldt@gmail.com>",
]
edition.workspace = true
rust-version.workspace = true
homepage = "https://github.com/emilk/egui/tree/master/crates/egui-wgpu"
license.workspace = true
readme = "README.md"
repository = "https://github.com/emilk/egui/tree/master/crates/egui-wgpu"
categories = ["gui", "game-development"]
keywords = ["wgpu", "egui", "gui", "gamedev"]
include = [
  "../LICENSE-APACHE",
  "../LICENSE-MIT",
  "**/*.rs",
  "**/*.wgsl",
  "Cargo.toml",
]

[lints]
workspace = true

[package.metadata.docs.rs]
all-features = true


[features]
default = []

## Enable profiling with the [`puffin`](https://docs.rs/puffin) crate.
puffin = ["dep:puffin"]

## Enable [`winit`](https://docs.rs/winit) integration. On Linux, requires either `wayland` or `x11`
winit = ["dep:winit"]

## Enables Wayland support for winit.
wayland = ["winit?/wayland"]

## Enables x11 support for winit.
x11 = ["winit?/x11"]


[dependencies]
egui = { workspace = true, default-features = false }
epaint = { workspace = true, default-features = false, features = ["bytemuck"] }

ahash.workspace = true
bytemuck.workspace = true
document-features.workspace = true
log.workspace = true
thiserror.workspace = true
type-map = "0.5.0"
web-time.workspace = true
wgpu = { workspace = true, features = ["wgsl"] }

# Optional dependencies:

winit = { workspace = true, optional = true, default-features = false, features = [
  "rwh_06",
] }

# Native:
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
puffin = { workspace = true, optional = true }