gameboy 0.1.3

Gameboy emulator written in Rust and WebAssembly
Documentation
[package]
name = "gameboy"
version = "0.1.3"
description = "Gameboy emulator written in Rust and WebAssembly"
authors = ["Raphael Amorim <rapha850@gmail.com>"]
repository = "https://github.com/raphamorim/gameboy"
license = "MPL-2.0"
edition = "2021"

[lib]
name = "gameboy"
path = "src/lib.rs"
crate-type = ["cdylib", "rlib", "staticlib"]

[profile.release]
opt-level = "s"
lto = "thin"
strip = true
debug = 0
panic = 'abort'
codegen-units = 1
incremental = false

[profile.dev]
split-debuginfo = "unpacked"
lto = false
incremental = true
opt-level = 0

[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
libc = { version = "0.2.126" }
glutin = { version = "0.28.0" }
gl = { version = "0.14.0" }
ratatui = { version = "^0.29.0", features = ["crossterm"] }
icy_sixel = { version = "^0.1.1" }
image = { version = "^0.25.1", default-features = false, features = ["jpeg"] }
ratatui-image = "4.2.0"

[target.'cfg(target_arch = "wasm32")'.dependencies]
js-sys = "0.3.59"
wasm-bindgen = "0.2.82"
wasm-bindgen-futures = "0.4.32"
console_error_panic_hook = "0.1.7"
web-sys = {version = "0.3.4", features = [
  'Document',
  'Element',
  'HtmlCanvasElement',
  'CanvasRenderingContext2d',
  'ImageData',
  'Window',
  'KeyboardEvent',
]}

#'WebGlBuffer',
#'WebGlRenderingContext',
#'ImageBitmap',
#'WebGlProgram',
#'WebGlShader',