# gfx-backend-metal
[Metal](https://developer.apple.com/metal/) backend for gfx-rs.
## Normalized Coordinates
![render_coordinates](../../../info/gl_render_coordinates.png) | ![depth_coordinates](../../../info/dx_depth_coordinates.png) | ![texture_coordinates](../../../info/dx_texture_coordinates.png)
## Binding Model
Dimensions of the model:
1. Shader stage: vs, fs, cs
2. Register: buffers, textures, samplers
3. Binding: 0..31 buffers, 0..128 textures, 0..16 samplers
## Mirroring
TODO