gfx-backend-vulkan
Vulkan backend for gfx-rs.
Normalized Coordinates
Render | Depth | Texture |
---|---|---|
Binding Model
Dimensions of the model:
- Shader stage: vs, fs, cs, others
- Descriptor set: 0 ..
max_bound_descriptor_sets
- Binding: sparse, but expected to be somewhat tight
Mirroring
HAL is modelled after Vulkan, so everything should be 1:1.