Module image

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Image related structures.

An image is a block of GPU memory representing a grid of texels.

Structs§

Access
Bitflags to describe how memory in an image or buffer can be accessed.
Extent
Describes the size of an image, which may be up to three dimensional.
FormatProperties
Image format properties.
FramebufferAttachment
Description of a framebuffer attachment.
Lod
A wrapper for the LOD level of an image. Needed so that we can implement Eq and Hash for it.
Offset
An offset into an Image used for image-to-image copy operations. All offsets are in texels, and specifying offsets other than 0 for dimensions that do not exist is undefined behavior – for example, specifying a z offset of 1 in a two-dimensional image.
PackedColor
A wrapper for an RGBA color with 8 bits per texel, encoded as a u32.
SamplerDesc
Specifies how to sample from an image. These are all the parameters available that alter how the GPU goes from a coordinate in an image to producing an actual value from the texture, including filtering/ scaling, wrap mode, etc.
Subresource
Selector of a concrete subresource in an image.
SubresourceFootprint
Footprint of a subresource in memory.
SubresourceLayers
A subset of resource layers contained within an image’s level.
SubresourceRange
A subset of resources contained within an image.
Usage
TODO: Find out if TRANSIENT_ATTACHMENT + INPUT_ATTACHMENT are applicable on backends other than Vulkan. –AP Image usage flags
ViewCapabilities
Capabilities to create views into an image.

Enums§

BorderColor
The border color for WrapMode::Border wrap mode.
CreationError
Pure image object creation error.
CubeFace
The face of a cube image to do an operation on.
Filter
How to filter the image when sampling. They correspond to increasing levels of quality, but also cost.
Kind
Specifies the dimensionality of an image to be allocated, along with the number of mipmap layers and MSAA samples if applicable.
LayerError
An error associated with selected image layer.
Layout
Specifies options for how memory for an image is arranged. These are hints to the GPU driver and may or may not have actual performance effects, but describe constraints on how the data may be used that a program must obey. They do not specify how channel values or such are laid out in memory; the actual image data is considered opaque.
ReductionMode
Specifies how the image texels in the filter kernel are reduced to a single value.
TileKind
The type of tile to check for with get_tile_size.
Tiling
Image tiling modes.
ViewCreationError
Error creating an ImageView.
ViewKind
Specifies the kind/dimensionality of an image view.
WrapMode
Specifies how image coordinates outside the range [0, 1] are handled.

Constants§

CUBE_FACES
A constant array of cube faces in the order they map to the hardware.
MAX_LEVEL
Maximum accessible mipmap level of an image.

Functions§

get_tile_size
Tile or block size for sparse binding

Type Aliases§

Layer
Image layer.
Level
Image mipmap level.
NumSamples
Number of MSAA samples.
Size
Dimension size.
State
Image state, combining access methods and the image’s layout.
TexelCoordinate
A texel coordinate in an image.