pub struct Limits {Show 55 fields
pub max_image_1d_size: Size,
pub max_image_2d_size: Size,
pub max_image_3d_size: Size,
pub max_image_cube_size: Size,
pub max_image_array_layers: Layer,
pub max_texel_elements: usize,
pub max_uniform_buffer_range: Offset,
pub max_storage_buffer_range: Offset,
pub max_push_constants_size: usize,
pub max_memory_allocation_count: usize,
pub max_sampler_allocation_count: usize,
pub max_bound_descriptor_sets: DescriptorSetIndex,
pub max_framebuffer_layers: usize,
pub descriptor_limits: DescriptorLimits,
pub max_vertex_input_attributes: usize,
pub max_vertex_input_bindings: usize,
pub max_vertex_input_attribute_offset: usize,
pub max_vertex_input_binding_stride: usize,
pub max_vertex_output_components: usize,
pub max_patch_size: PatchSize,
pub max_geometry_shader_invocations: usize,
pub max_geometry_input_components: usize,
pub max_geometry_output_components: usize,
pub max_geometry_output_vertices: usize,
pub max_geometry_total_output_components: usize,
pub max_fragment_input_components: usize,
pub max_fragment_output_attachments: usize,
pub max_fragment_dual_source_attachments: usize,
pub max_fragment_combined_output_resources: usize,
pub max_compute_shared_memory_size: usize,
pub max_compute_work_group_count: WorkGroupCount,
pub max_compute_work_group_invocations: usize,
pub max_compute_work_group_size: [u32; 3],
pub max_draw_indexed_index_value: IndexCount,
pub max_draw_indirect_count: InstanceCount,
pub max_sampler_lod_bias: f32,
pub max_sampler_anisotropy: f32,
pub max_viewports: usize,
pub max_viewport_dimensions: [Size; 2],
pub max_framebuffer_extent: Extent,
pub min_memory_map_alignment: usize,
pub buffer_image_granularity: Offset,
pub min_texel_buffer_offset_alignment: Offset,
pub min_uniform_buffer_offset_alignment: Offset,
pub min_storage_buffer_offset_alignment: Offset,
pub framebuffer_color_sample_counts: NumSamples,
pub framebuffer_depth_sample_counts: NumSamples,
pub framebuffer_stencil_sample_counts: NumSamples,
pub timestamp_compute_and_graphics: bool,
pub max_color_attachments: usize,
pub standard_sample_locations: bool,
pub optimal_buffer_copy_offset_alignment: Offset,
pub optimal_buffer_copy_pitch_alignment: Offset,
pub non_coherent_atom_size: usize,
pub min_vertex_input_binding_stride_alignment: Offset,
}
Expand description
Resource limits of a particular graphics device.
Fields§
§max_image_1d_size: Size
Maximum supported image 1D size.
max_image_2d_size: Size
Maximum supported image 2D size.
max_image_3d_size: Size
Maximum supported image 3D size.
max_image_cube_size: Size
Maximum supported image cube size.
max_image_array_layers: Layer
Maximum supporter image array size.
max_texel_elements: usize
Maximum number of elements for the BufferView to see.
max_uniform_buffer_range: Offset
§max_storage_buffer_range: Offset
§max_push_constants_size: usize
§max_memory_allocation_count: usize
§max_sampler_allocation_count: usize
§max_bound_descriptor_sets: DescriptorSetIndex
§max_framebuffer_layers: usize
§descriptor_limits: DescriptorLimits
§max_vertex_input_attributes: usize
Maximum number of vertex input attributes that can be specified for a graphics pipeline.
max_vertex_input_bindings: usize
Maximum number of vertex buffers that can be specified for providing vertex attributes to a graphics pipeline.
max_vertex_input_attribute_offset: usize
Maximum vertex input attribute offset that can be added to the vertex input binding stride.
max_vertex_input_binding_stride: usize
Maximum vertex input binding stride that can be specified in a vertex input binding.
max_vertex_output_components: usize
Maximum number of components of output variables which can be output by a vertex shader.
max_patch_size: PatchSize
Maximum number of vertices for each patch.
max_geometry_shader_invocations: usize
§max_geometry_input_components: usize
§max_geometry_output_components: usize
§max_geometry_output_vertices: usize
§max_geometry_total_output_components: usize
§max_fragment_input_components: usize
§max_fragment_output_attachments: usize
§max_fragment_dual_source_attachments: usize
§max_fragment_combined_output_resources: usize
§max_compute_work_group_count: WorkGroupCount
§max_compute_work_group_invocations: usize
§max_compute_work_group_size: [u32; 3]
§max_draw_indexed_index_value: IndexCount
§max_draw_indirect_count: InstanceCount
§max_sampler_lod_bias: f32
§max_sampler_anisotropy: f32
Maximum degree of sampler anisotropy.
max_viewports: usize
Maximum number of viewports.
max_viewport_dimensions: [Size; 2]
§max_framebuffer_extent: Extent
§min_memory_map_alignment: usize
§buffer_image_granularity: Offset
§min_texel_buffer_offset_alignment: Offset
The alignment of the start of buffer used as a texel buffer, in bytes, non-zero.
min_uniform_buffer_offset_alignment: Offset
The alignment of the start of buffer used for uniform buffer updates, in bytes, non-zero.
min_storage_buffer_offset_alignment: Offset
The alignment of the start of buffer used as a storage buffer, in bytes, non-zero.
framebuffer_color_sample_counts: NumSamples
Number of samples supported for color attachments of framebuffers (floating/fixed point).
framebuffer_depth_sample_counts: NumSamples
Number of samples supported for depth attachments of framebuffers.
framebuffer_stencil_sample_counts: NumSamples
Number of samples supported for stencil attachments of framebuffers.
timestamp_compute_and_graphics: bool
Timestamp queries are supported on all compute and graphics queues.
max_color_attachments: usize
Maximum number of color attachments that can be used by a subpass in a render pass.
standard_sample_locations: bool
§optimal_buffer_copy_offset_alignment: Offset
The alignment of the start of the buffer used as a GPU copy source, in bytes, non-zero.
optimal_buffer_copy_pitch_alignment: Offset
The alignment of the row pitch of the texture data stored in a buffer that is used in a GPU copy operation, in bytes, non-zero.
non_coherent_atom_size: usize
Size and alignment in bytes that bounds concurrent access to host-mapped device memory.
min_vertex_input_binding_stride_alignment: Offset
The alignment of the vertex buffer stride.