extern crate gl_generator;
use gl_generator::{Registry, Api, Profile, Fallbacks};
use std::env;
use std::fs::File;
use std::path::Path;
fn main() {
let out_dir = env::var("OUT_DIR").unwrap();
let dest = Path::new(&out_dir);
let mut file = File::create(&dest.join("gl_bindings.rs")).unwrap();
Registry::new(Api::Gl, (4, 5), Profile::Core, Fallbacks::All, [
"GL_EXT_texture_filter_anisotropic",
"GL_ARB_draw_buffers_blend",
"GL_ARB_program_interface_query",
])
.write_bindings(gl_generator::StructGenerator, &mut file)
.unwrap();
}